- Players now
- 0/50 0% full
- 7-day average
- 0 peak –
- Rank
- #15,993 top 70%
- Wiped
- 3d 21h ago · 6 Oct, 11:28 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- not published no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#15,993 on player hours | 30 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 6 Oct | Tue 11:14 | 0 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 13.143.172.30:28015
- Region
- –
- Max players
- 50
- Group limit
- not published
- Wipe schedule
- –
- Last wipe
- 6 Oct 2026, 11:28 UTC
- Hostname
- –
- First seen
- 6 Oct 2026
Server tags
what each tag it publishes means ·mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp50 | Max players Capacity: 50. | |
v2283 | Protocol Your game must run protocol 2283. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
| Mods and access | oxide | Oxide Oxide (uMod) provides the plugin framework here. |
modded | Modded Modded category: plugins or changed settings apply. | |
| Other | hd53cb39f | Custom tag The owner or a plugin added this tag; it isn't a standard Rust one. |
stok | Custom tag The owner or a plugin added this tag; it isn't a standard Rust one. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 147 on averageUnranked51/200
- 2ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked223/300
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 117 on averageUnranked53/1000
- 4RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked181/225
- 5STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 100 on averageUnranked24/300
- 6666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 91 on averageUnranked11/750
Briefing
quick answers, from the figures on this page01Where does Rust Devblog 240 sit in the rankings?
The rank for Rust Devblog 240 is #15,993 on seven-day player hours, in the top 70% of ranked servers.
02What is the player count on Rust Devblog 240?
Right now Rust Devblog 240 is not online; its last appearance was 3 days 19 hours ago. The average population for the last seven days is 0.
03The Rust version for Rust Devblog 240: what is it?
Version for Rust Devblog 240: Rust network protocol 2283 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Location of Rust Devblog 240: where?
There is no region published by Rust Devblog 240. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 13.143.172.30:28015 is its address.
05Uptime and current status of Rust Devblog 240: what are they?
Currently offline: Rust Devblog 240; last seen 3 days 19 hours ago. 0 of 72 hours up in the last 3 full days; that is 0%. Its first appearance in Rust Server Now data was on 6 October 2026.
06The tags on Rust Devblog 240: what do they mean?
The server browser reads these tags from Rust Devblog 240: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): Capacity: 50; v2283 (Protocol): Your game must run protocol 2283; ptrak (Networking): Network layer: RakNet, the game's default; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Modded category: plugins or changed settings apply; hd53cb39f (Custom tag): The owner or a plugin added this tag; it isn't a standard Rust one; stok (Custom tag): The owner or a plugin added this tag; it isn't a standard Rust one. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07On which Rust Server Now lists does Rust Devblog 240 appear?
These Rust Server Now lists include Rust Devblog 240: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Last wipe: In the last week.
08On what timetable does Rust Devblog 240 wipe?
Too few wipes are recorded for Rust Devblog 240 to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 3 days 21 hours.
09What happens on wipe day for Rust Devblog 240?
The average busiest point of its recent wipes was 0 players. The latest wipe saw its peak 0 hours in.
10What map is running on Rust Devblog 240?
Procedural map: Rust Devblog 240 uses one generated by the game.
11The rules and settings of Rust Devblog 240: what are they?
No gather rate appears in the name Rust Devblog 240. The server does not publish a group limit. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Valve's VAC anti-cheat is not active.
12To join Rust Devblog 240, what must you do?
To connect, open Rust, press F1, and enter client.connect 13.143.172.30:28015. You can also click Launch Rust here to open the game via Steam and join.