RetroPVE (Testing Server)
- Players now
- 0/100 0% full
- 7-day average
- 0 peak 4
- Rank
- #5,905 ▼ 767 this week
- Wiped
- 9d 13h ago · 1 Oct, 18:30 UTC
- Next wipe
- 25d 10h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 100 on average | 0 | |
|---|---|---|
| Standing#5,905 on player hours | 74 | |
| Uptime22 of the last 48 hours | 46 | |
| Performance151 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 767 places this week | 44 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
1 on recordThe force wipe · high confidence
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct | Thu 16:48 | 2 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 1 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 26% of all ranked servers, top 62% in OC. Ranked on player hours over the last seven days.
Intel
- Address
- 123.50.149.73:28015
- Region
- OC
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 1 Oct 2026, 18:30 UTC
- Hostname
- –
- First seen
- 28 Sep 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2634,^z,^y,^p,^m,OC,gmvanilla,cs166494,ts8| Game | gmvanilla | Game mode Survival in vanilla form. |
mp100 | Max players The server holds 100. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166494 | Build Build 166494. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. | |
| Wipe schedule | ^m | Monthly Monthly wipes, timed to Facepunch's force wipe. |
| Gameplay | ^p | PvE PvE: the world supplies the danger, not other players. |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon Plugin framework: Carbon. | |
| Region | OC | Oceania In the server browser it appears under Oceania. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 27 on averageUnranked35/200
- 2[AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 22 on averageUnranked26/200
- 3[AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 9 on averageUnranked18/100
- 4BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|OC · groups of 8+ · monthly · 3 on averageUnranked0/50
- 5AUS PVE ZombielandOC · groups of 8+ · monthly · 1 on averageUnranked1/50
- 6[AU] BB Rust PvE | Relaxed Community | Beginner to Pro WelcomeOC · groups of 8+ · monthly · 14 on averageUnranked15/50
Briefing
quick answers, from the figures on this page01Ranking of RetroPVE (Testing Server) among Rust servers: what is it?
The seven-day player-hour rank for RetroPVE (Testing Server) is #5,905, top 26% of all ranked servers and #136 in Oceania.
02What is the player count on RetroPVE (Testing Server)?
0 of 100 slots are filled on RetroPVE (Testing Server) at this moment. The seven-day average is 0 players, with a peak of 4. Its busiest point in the last 48 hours was 10:00 UTC, averaging 0 players.
03What Rust version is RetroPVE (Testing Server) on?
Version for RetroPVE (Testing Server): Rust network protocol 2634 and build 166494 on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04Performance of RetroPVE (Testing Server): is it smooth?
For the last 48 hours, average server fps was 151, with a minimum of 101. Entities reached 139,356 - buildings, deployables and the rest. The maximum memory used was 3,840 MB. The lag players notice comes from low fps and rising entity counts.
05Where can you find RetroPVE (Testing Server) physically?
With a OC tag, RetroPVE (Testing Server) places itself in Oceania. Rust Server Now does not verify machine locations; it only shows where a server says it is. 123.50.149.73:28015 is its address.
06How reliable is RetroPVE (Testing Server), and is it online?
RetroPVE (Testing Server) reports online at this moment. The last restart happened around 20 hours ago, according to uptime. Over the last 7 full days, 120 of 168 hours were online, or 71%. Its first appearance in Rust Server Now data was on 28 September 2026.
07The tags on RetroPVE (Testing Server): what do they mean?
gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The server holds 100; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634; cs166494 (Build): Build 166494; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^p (PvE): PvE: the world supplies the danger, not other players; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon; OC (Oceania): In the server browser it appears under Oceania: that is the tag set RetroPVE (Testing Server) publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08On which Rust Server Now lists does RetroPVE (Testing Server) appear?
The Rust Server Now lists that carry RetroPVE (Testing Server) are: Oceania Rust servers, live, Modded Rust servers and Rust PvE servers, ranked by population. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
09On what timetable does RetroPVE (Testing Server) wipe?
Once a month, RetroPVE (Testing Server) wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. It has been running its current world for 9 days 13 hours. The tags list monthly wipes.
10What happens on wipe day for RetroPVE (Testing Server)?
2 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 3 hours in.
11Map selection on RetroPVE (Testing Server): what is it?
The map on RetroPVE (Testing Server) is procedural, size 5,000 with seed 511332, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12The rules and settings of RetroPVE (Testing Server): what are they?
The name RetroPVE (Testing Server) does not state a gather rate. 8 players per group is the default and the limit here. This server runs pve, fighting other players is disabled. Modded is its browser category: plugins or settings change the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.
13Joining RetroPVE (Testing Server): what are the steps?
Press F1 in Rust and enter client.connect 123.50.149.73:28015, or click Launch Rust here to open Rust via Steam and join.
