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Offlinechecked 1d ago · scouted since 5 Oct 2026

FWQ2 Development 6000

Modded oxide
Join server
Evaluation 55 Bronze #6,961 on player hours
Players now
1/1
100% full
7-day average
1
peak 1
Rank
#6,961
top 31%
Wiped
4d 20h
ago · 5 Oct, 14:42 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population88Standing69Uptime8Performance–Wipe hold–Momentum–
Population1 of 1 on average 88
Standing#6,961 on player hours 69
Uptime4 of the last 48 hours 8
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.250.50.75113:0014:0015:0016:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct7 Oct8 Oct9 Oct10 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
120.82.32.67:28025
Region
–
Max players
1
Group limit
8, the default
Wipe schedule
–
Last wipe
5 Oct 2026, 14:42 UTC
Hostname
–
First seen
5 Oct 2026

Server tags

what each tag it publishes means · mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp1Max players The server holds 1.
ts8Group limit Team cap 8, which is the game default.
v2634Protocol Your game must run protocol 2634.
cs166586Build Game build: 166586.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code No region set.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded listing: plugins or settings make the difference.

Flag meanings are Facepunch's.

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  6. 6
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Briefing

quick answers, from the figures on this page
Player counts
01What is the rank position of FWQ2 Development 6000?

In the top 31% of all ranked servers, FWQ2 Development 6000 holds #6,961 for player hours over the last seven days.

02Current population on FWQ2 Development 6000: how busy is it?

Offline: FWQ2 Development 6000 last responded 42 hours ago. The seven-day average is 1 players, with a peak of 1. The 48-hour peak time is 14:00 UTC, when it averaged 1 players.

Server details
03Version of Rust on FWQ2 Development 6000: which one?

Rust network protocol 2634 and build 166586 on Windows is what FWQ2 Development 6000 runs. Joining requires your game to be on the same protocol; Steam handles the update.

04What is the host location for FWQ2 Development 6000?

No region is published by FWQ2 Development 6000. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 120.82.32.67:28025.

05Uptime and current status of FWQ2 Development 6000: what are they?

Right now FWQ2 Development 6000 shows as offline; last seen 42 hours ago. It was up 18% of the time over the last 4 full days: 17 of 96 hours. First seen by Rust Server Now on 5 October 2026.

Tags & Lists
06How should you read the tags on FWQ2 Development 6000?

gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): The server holds 1; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference: that is the tag set FWQ2 Development 6000 publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.

07Where does FWQ2 Development 6000 show up in Rust Server Now lists and filters?

These Rust Server Now lists include FWQ2 Development 6000: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe data
08FWQ2 Development 6000 wipes on what schedule?

Too few wipes are recorded for FWQ2 Development 6000 to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 4 days 20 hours have passed since its current world began.

Settings & Rules
09The map for FWQ2 Development 6000: which one?

Procedural map: FWQ2 Development 6000 uses one generated by the game.

10The rules and settings of FWQ2 Development 6000: what are they?

You will not find a gather rate in the name FWQ2 Development 6000. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running. The VAC anti-cheat from Valve is on.

How to join
11What is the process to join FWQ2 Development 6000?

To connect, open Rust, press F1, and enter client.connect 120.82.32.67:28025. You can also click Launch Rust here to open the game via Steam and join.