Rust Custom Server - Dev / Test
- Players now
- 0/10 0% full
- 7-day average
- 0 peak –
- Rank
- #16,689 ▼ 8526 this week
- Wiped
- 29d 2h ago · 11 Sep, 15:49 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#16,689 on player hours | 29 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 8,526 places this week | 24 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 119.105.5.171:28115
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 11 Sep 2026, 15:49 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Your game must run protocol 2633. | |
cs165217 | Build Build 165217. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^z | Modded Modded category: plugins or changed settings apply. |
^y | Carbon Carbon is the plugin framework in use. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 132 on averageUnranked119/200
- 2ShockRust | Blue | NoLimitno group limit · 132 on averageUnranked334/400
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked198/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 111 on averageUnranked57/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked91/100
- 6STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 88 on averageUnranked31/300
Briefing
quick answers, from the figures on this page01Ranking of Rust Custom Server - Dev / Test among Rust servers: what is it?
The rank for Rust Custom Server - Dev / Test is #16,689 on seven-day player hours, in the top 71% of ranked servers.
02How many players are on Rust Custom Server - Dev / Test right now?
Right now Rust Custom Server - Dev / Test is not online; its last appearance was 14 days 4 hours ago.
03The Rust version for Rust Custom Server - Dev / Test: what is it?
Version for Rust Custom Server - Dev / Test: Rust network protocol 2633 and build 165217 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Where can you find Rust Custom Server - Dev / Test physically?
There is no region published by Rust Custom Server - Dev / Test. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 119.105.5.171:28115.
05How reliable is Rust Custom Server - Dev / Test, and is it online?
Currently offline: Rust Custom Server - Dev / Test; last seen 14 days 4 hours ago. 0 of 168 hours up in the last 7 full days; that is 0%. 13 September 2026 is when Rust Server Now first saw it.
06The tags on Rust Custom Server - Dev / Test: what do they mean?
The server browser reads these tags from Rust Custom Server - Dev / Test: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Your game must run protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07Where does Rust Custom Server - Dev / Test show up in Rust Server Now lists and filters?
These Rust Server Now lists include Rust Custom Server - Dev / Test: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
08Rust Custom Server - Dev / Test wipes on what schedule?
Too few wipes are recorded for Rust Custom Server - Dev / Test to show a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 29 days 2 hours have passed since its current world began.
09Map selection on Rust Custom Server - Dev / Test: what is it?
A procedural map, generated by the game, is in use on Rust Custom Server - Dev / Test.
10Which rules apply on Rust Custom Server - Dev / Test, and what settings?
You will not find a gather rate in the name Rust Custom Server - Dev / Test. Up to 8 players can group, which is the game's default. This server runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running. The VAC anti-cheat from Valve is on.
11Joining Rust Custom Server - Dev / Test: what are the steps?
Press F1 in Rust and enter client.connect 119.105.5.171:28115, or click Launch Rust here to open Rust via Steam and join.