- Players now
- 0/10 0% full
- 7-day average
- 0 peak 2
- Rank
- #5,023 ▲ 3698 this week
- Wiped
- 5d 18h ago · 4 Oct, 06:24 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 4 | |
|---|---|---|
| Standing#5,023 on player hours | 78 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance224 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 3,698 places this week | 87 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
2 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- usual gap
- 1.8 days between real wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 2 Oct | Fri 08:15 | 1 | running |
| 30 Sep | Wed 13:42 | 1 | 1.8 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 116.58.190.230:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 4 Oct 2026, 06:24 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z,modded| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp10 | Max players Slot count: 10. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166586 | Build Game build: 166586. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded listing: plugins or settings make the difference. | |
modded | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 153 on averageUnranked48/200
- 2ShockRust | Blue | NoLimitno group limit · 132 on averageUnranked52/400
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 131 on averageUnranked18/1000
- 4STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 120 on averageUnranked18/300
- 5RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 113 on averageUnranked62/225
- 6666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 102 on averageUnranked9/750
Briefing
quick answers, from the figures on this page01Ranking of in.high among Rust servers: what is it?
In the top 22% of all ranked servers, in.high holds #5,023 for player hours over the last seven days.
02How many players are on in.high right now?
The current population on in.high is 0, against 10 slots. The seven-day average is 0 players, with a peak of 2. Between the last 48 hours, 11:00 UTC saw the highest average: 2 players.
03The Rust version for in.high: what is it?
The Rust build on in.high is network protocol 2634 and build 166586, on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04How smooth is the performance on in.high?
Average server fps for the last 48 hours was 224; the lowest was 171. Entities peaked at 56,504, including buildings, deployables and all other world objects. Memory usage reached 2,162 MB at its highest. Low fps plus a growing entity count equals lag for players.
05Where can you find in.high physically?
For in.high, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 116.58.190.230:28015.
06Uptime and current status of in.high: what are they?
Right now in.high shows as online. Reported uptime puts the last restart at roughly 4 hours ago. It was up 86% of the time over the last 7 full days: 145 of 168 hours. Its first appearance in Rust Server Now data was on 13 September 2026.
07The tags on in.high: what do they mean?
For the in-game browser, in.high declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166586 (Build): Game build: 166586; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference; modded (Modded): Modded listing: plugins or settings make the difference. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does in.high show up in Rust Server Now lists and filters?
These Rust Server Now lists include in.high: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
09in.high wipes on what schedule?
The record for in.high holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 5 days 18 hours.
10What does in.high look like on wipe day?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.
11The map for in.high: which one?
For in.high, the map is procedural at size 3,200 with seed 123456, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
12Which rules apply on in.high, and what settings?
You will not find a gather rate in the name in.high. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
13To join in.high, what must you do?
To connect, open Rust, press F1, and enter client.connect 116.58.190.230:28015. You can also click Launch Rust here to open the game via Steam and join.
