- Players now
- 0/10 0% full
- 7-day average
- 2 peak 3
- Rank
- #6,112 top 27%
- Wiped
- 7d 3h ago · 4 Oct, 01:48 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population2 of 10 on average | 15 | |
|---|---|---|
| Standing#6,112 on player hours | 73 | |
| Uptime4 of the last 48 hours | 8 | |
| Performance151 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 8 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 114.44.16.132:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 4 Oct 2026, 01:48 UTC
- Hostname
- –
- First seen
- 8 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players The server holds 10. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166652 | Build This server runs build 166652. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 133 on averageUnranked82/300
- 2Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 120 on averageUnranked2/200
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 113 on averageUnranked28/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 101 on averageUnranked11/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked91/100
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 83 on averageUnranked32/1000
Briefing
quick answers, from the figures on this page01Where does Pinny Test sit in the rankings?
In the top 27% of all ranked servers, Pinny Test holds #6,112 for player hours over the last seven days.
02Current population on Pinny Test: how busy is it?
Offline: Pinny Test last responded 16 hours ago. Its seven-day average is 2 players; the peak is 3. Its busiest point in the last 48 hours was 11:00 UTC, averaging 2 players.
03The Rust version for Pinny Test: what is it?
Version for Pinny Test: Rust network protocol 2634 and build 166652 on Windows. Steam updates your game so your protocol matches; that is required to join.
04Performance of Pinny Test: is it smooth?
Average server fps for the last 48 hours was 151; the lowest was 101. Entities reached 147,835 - buildings, deployables and the rest. The maximum memory used was 2,779 MB. Low fps plus a growing entity count equals lag for players.
05What is the host location for Pinny Test?
No region is published by Pinny Test. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 114.44.16.132:28015 is its address.
06Current online status and reliability of Pinny Test: what is the data?
Right now Pinny Test shows as offline; last seen 16 hours ago. About 1 hours ago was its last restart, based on reported uptime. Over the last 2 full days, 10 of 48 hours were online, or 21%. First seen by Rust Server Now on 8 October 2026.
07The tags on Pinny Test: what do they mean?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): The server holds 10; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166652 (Build): This server runs build 166652; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply: that is the tag set Pinny Test publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Where does Pinny Test show up in Rust Server Now lists and filters?
Pinny Test appears on the following Rust Server Now lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09Pinny Test wipes on what schedule?
Pinny Test does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 7 days 3 hours.
10The map for Pinny Test: which one?
For Pinny Test, the map is procedural at size 5,000 with seed 2128749943, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
11Which rules apply on Pinny Test, and what settings?
No gather rate appears in the name Pinny Test. The game's default group limit of 8 players applies. This server runs survival, normal Rust: gather, build, raid. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is on.
12What is the process to join Pinny Test?
Press F1 in Rust and enter client.connect 114.44.16.132:28015, or click Launch Rust here to open Rust via Steam and join.
