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Offlinechecked 3h ago · scouted since 28 Sep 2026

DevHev Local

Modded oxide
Join server
Evaluation 40 Bronze #9,106 on player hours
Players now
1/50
2% full
7-day average
1
peak 1
Rank
#9,106
▼ 2855 this week
Wiped
5d 12h
ago · 5 Oct, 06:35 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population2Standing60Uptime4Performance100Wipe hold–Momentum34
Population1 of 50 on average 2
Standing#9,106 on player hours 60
Uptime2 of the last 48 hours 4
Performance199 server fps on average 100
Wipe holdtoo few wipes seen –
Momentumdown 2,855 places this week 34

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.250.50.75115:0016:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Wipe record

4 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.2 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
5 Oct Mon 06:35 1 running
2 Oct Fri 03:39 1 3.1 days
29 Sep Tue 22:16 2 2.2 days
28 Sep Mon 17:57 3 1.2 days

Performance

010020030040015:0016:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 28 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
12.5k5k7.5k10k28 Sep30 Sep3 Oct5 Oct8 Oct10 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of DevHev Local
Map
Procedural Map
Size
1600
Seed
1492357730
Open on RustMaps
Address
109.194.35.245:28015
Region
–
Max players
50
Group limit
8, the default
Wipe schedule
–
Last wipe
5 Oct 2026, 06:35 UTC
Hostname
–
First seen
28 Sep 2026

Server tags

what each tag it publishes means · mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp50Max players The server holds 50.
ts8Group limit Team cap 8, which is the game default.
v2634Protocol Your game must run protocol 2634.
cs166652Build Game build: 166652.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code No region set.
Mods and access^oOxide Oxide (uMod) provides the plugin framework here.
^zModded Modded listing: plugins or settings make the difference.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Player counts
01Ranking of DevHev Local among Rust servers: what is it?

The rank for DevHev Local is #9,106 on seven-day player hours, in the top 40% of ranked servers.

02Current population on DevHev Local: how busy is it?

DevHev Local was last seen 3 hours ago and is offline at this moment. Its seven-day average is 1 players; the peak is 1. Between the last 48 hours, 16:00 UTC saw the highest average: 1 players.

Server details
03What Rust version is DevHev Local on?

Version for DevHev Local: Rust network protocol 2634 and build 166652 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.

04Performance of DevHev Local: is it smooth?

For the last 48 hours, average server fps was 199, with a minimum of 163. 9,343 entities at peak, counting buildings and deployables. The maximum memory used was 1,108 MB. Low fps plus a growing entity count equals lag for players.

05What is the host location for DevHev Local?

No region is published by DevHev Local. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 109.194.35.245:28015.

06Uptime and current status of DevHev Local: what are they?

Right now DevHev Local shows as offline; last seen 3 hours ago. About 1 hours ago was its last restart, based on reported uptime. It was up 7% of the time over the last 7 full days: 11 of 168 hours. 28 September 2026 is when Rust Server Now first saw it.

Server Tags
07What is the meaning of each tag on DevHev Local?

For the in-game browser, DevHev Local declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): The server holds 50; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

08On which Rust Server Now lists does DevHev Local appear?

The Rust Server Now lists that carry DevHev Local are: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe data
09On what timetable does DevHev Local wipe?

Wipes on DevHev Local happen irregularly, leaving no next wipe to forecast. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 5 days 12 hours.

10What does DevHev Local look like on wipe day?

1 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 0 hours in.

Server Rules
11The map for DevHev Local: which one?

The map on DevHev Local is procedural, size 1,600 with seed 1492357730, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.

12The rules and settings of DevHev Local: what are they?

The name DevHev Local does not state a gather rate. The game's default group limit of 8 players applies. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its browser category: plugins or settings change the game. Plugins in use: Oxide. Valve's VAC anti-cheat is active.

How to join
13To join DevHev Local, what must you do?

To connect, open Rust, press F1, and enter client.connect 109.194.35.245:28015. You can also click Launch Rust here to open the game via Steam and join.