- Players now
- 1/20 5% full
- 7-day average
- 1 peak 3
- Rank
- #4,316 ▲ 12223 this week
- Wiped
- 23h ago · 8 Oct, 20:31 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 20 on average | 3 | |
|---|---|---|
| Standing#4,316 on player hours | 81 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance238 server fps on average | 100 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumup 12,223 places this week | 100 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Wipe record
4 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.2 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 4
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 8 Oct | Thu 18:43 | 0 before | running |
| 8 Oct | Thu 03:54 | 1 before | – |
| 2 Oct | Fri 23:06 | 2 | 5.2 days |
| 26 Sep | Sat 22:08 | 0 | 6 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 25 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- 3451
- Seed
- –
- Address
- 104.4.53.1:28021
- Region
- –
- Max players
- 20
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 8 Oct 2026, 20:31 UTC
- Hostname
- –
- First seen
- 25 Sep 2026
Server tags
what each tag it publishes means ·mp20,ptrak,$r?,v2634,^h,^p,gmprimitive,cs167231,ts8,^o^z| Game | gmprimitive | Game mode The mode is primitive: bows, spears and melee, with guns removed. |
mp20 | Max players The server holds 20. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167231 | Build Build 167231. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code No region set. | |
| Difficulty | ^h | Hardcore This is Facepunch hardcore: reduced assistance, harsher conditions. |
| Gameplay | ^p | PvE You won't fight other players - the world is what kills you. |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Iron Haven MedievalNA · groups of 8+ · monthly · 3 on averageUnranked6/75
Briefing
quick answers, from the figures on this page01Where does JoJos Wonderland sit in the rankings?
In the top 19% of all ranked servers, JoJos Wonderland holds #4,316 for player hours over the last seven days.
02Current population on JoJos Wonderland: how busy is it?
1 of 20 slots are filled on JoJos Wonderland at this moment. The seven-day average is 1 players, with a peak of 3. The 48-hour peak time is 10:00 UTC, when it averaged 2 players.
03The Rust version for JoJos Wonderland: what is it?
Rust network protocol 2634 and build 167231 on Linux is what JoJos Wonderland runs. To join, your game must share the protocol; Steam takes care of updating it.
04Is the performance on JoJos Wonderland good?
For the last 48 hours, average server fps was 238, with a minimum of 220. 67,559 entities at peak, counting buildings and deployables. Peak memory: 2,423 MB. Players feel lag when fps drops and entities climb.
05What is the host location for JoJos Wonderland?
No region is published by JoJos Wonderland. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 104.4.53.1:28021 is its address.
06Current online status and reliability of JoJos Wonderland: what is the data?
Live status: JoJos Wonderland is up. About 5 hours ago was its last restart, based on reported uptime. 159 of 168 hours up in the last 7 full days; that is 95%. Its first appearance in Rust Server Now data was on 25 September 2026.
07What is the meaning of each tag on JoJos Wonderland?
gmprimitive (Game mode): The mode is primitive: bows, spears and melee, with guns removed; mp20 (Max players): The server holds 20; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs167231 (Build): Build 167231; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^h (Hardcore): This is Facepunch hardcore: reduced assistance, harsher conditions; ^p (PvE): You won't fight other players - the world is what kills you; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference: that is the tag set JoJos Wonderland publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does JoJos Wonderland show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry JoJos Wonderland are: Modded Rust servers, Primitive Rust servers: live populations and Rust PvE servers, ranked by population. These filters bring it up on the server list: Type: Modded; Game mode: PvE, Hardcore and Primitive; Server tag: Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
09JoJos Wonderland wipes on what schedule?
JoJos Wonderland wipes on no fixed pattern, so the next wipe cannot be predicted. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 23 hours.
10On wipe day, what changes for JoJos Wonderland?
1 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 4 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 4.
11The map for JoJos Wonderland: which one?
A procedural map of size 3,451, generated by the game, is in use on JoJos Wonderland.
12The rules and settings of JoJos Wonderland: what are they?
The name JoJos Wonderland does not state a gather rate. The game's default group limit of 8 players applies. This server runs hardcore, Facepunch's most punishing mode. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. The VAC anti-cheat from Valve is on.
13To join JoJos Wonderland, what must you do?
Press F1 in Rust and enter client.connect 104.4.53.1:28021, or click Launch Rust here to open Rust via Steam and join.