- Players now
- 0/100 0% full
- 7-day average
- 0 peak –
- Rank
- #15,515 ▼ 1789 this week
- Wiped
- 33d 17h ago · 7 Sep, 16:15 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,515 on player hours | – | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 1,789 places this week | 44 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestIntel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 104.28.246.128:28015
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 7 Sep 2026, 16:15 UTC
- Hostname
- –
- First seen
- 20 Sep 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp100 | Max players Slot count: 100. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs164530 | Build Build 164530. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 132 on averageUnranked265/300
- 2SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 116 on averageUnranked99/200
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked179/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 97 on averageUnranked43/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked90/100
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 82 on averageUnranked106/1000
Briefing
quick answers, from the figures on this page01What is the rank position of skin_test?
In the top – of all ranked servers, skin_test holds #15,515 for player hours over the last seven days.
02Current population on skin_test: how busy is it?
Right now skin_test is not online; its last appearance was 20 days 18 hours ago.
03Version of Rust on skin_test: which one?
Rust network protocol 2633 and build 164530 on Windows is what skin_test runs. To join, your game must share the protocol; Steam takes care of updating it.
04What is the host location for skin_test?
No region is published by skin_test. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 104.28.246.128:28015.
05How reliable is skin_test, and is it online?
Right now skin_test shows as offline; last seen 20 days 18 hours ago. 0 of 168 hours up in the last 7 full days; that is 0%. Its first appearance in Rust Server Now data was on 20 September 2026.
06The tags on skin_test: what do they mean?
The server browser reads these tags from skin_test: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs164530 (Build): Build 164530; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does skin_test show up in Rust Server Now lists and filters?
These Rust Server Now lists include skin_test: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
08On what timetable does skin_test wipe?
Too few wipes are recorded for skin_test to show a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 33 days 17 hours.
09What map is running on skin_test?
Procedural map: skin_test uses one generated by the game.
10The rules and settings of skin_test: what are they?
You will not find a gather rate in the name skin_test. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. You will find Oxide plugins running here. Valve's VAC anti-cheat is active.
11To join skin_test, what must you do?
In Rust, press F1 and run client.connect 104.28.246.128:28015; or use Launch Rust on this page to connect through Steam.