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Offlinechecked 5d ago · scouted since 20 Sep 2026

TroubleChute

Modded oxide
Join server
Evaluation 18 Bronze #15,379 on player hours
Players now
1/10
10% full
7-day average
0
peak 1
Rank
#15,379
top 67%
Wiped
5d 8h
ago · 4 Oct, 11:55 UTC
Next wipe
–
too few wipes seen yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population3Standing33Uptime–Performance–Wipe hold–Momentum–
Population0 of 10 on average 3
Standing#15,379 on player hours 33
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

1 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
DateTimePeakLasted
4 Oct Sun 11:55 1 running

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep4 Oct6 Oct9 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Custom map, no picture published
Map
Custom Map
Size
–
Seed
–
Address
104.28.200.40:28015
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
4 Oct 2026, 11:55 UTC
Hostname
–
First seen
20 Sep 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp10Max players Capacity: 10.
ts8Group limit Team cap 8, which is the game default.
v2634Protocol Game protocol 2634 - same version required to connect.
cs166652Build Build 166652.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code No region set.
Mods and access^oOxide Plugin framework: Oxide (uMod).
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Player counts
01What is the rank position of TroubleChute?

The rank for TroubleChute is #15,379 on seven-day player hours, in the top 67% of ranked servers.

02Current population on TroubleChute: how busy is it?

Right now TroubleChute is not online; its last appearance was 5 days 8 hours ago. The seven-day average is 0 players, with a peak of 1.

Server Info
03What Rust version is TroubleChute on?

The Rust build on TroubleChute is network protocol 2634 and build 166652, on Windows. Steam updates your game so your protocol matches; that is required to join.

04Where can you find TroubleChute physically?

No region is published by TroubleChute. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 104.28.200.40:28015.

05Uptime and current status of TroubleChute: what are they?

Currently offline: TroubleChute; last seen 5 days 8 hours ago. Over the last 7 full days, 1 of 168 hours were online, or 1%. 20 September 2026 is when Rust Server Now first saw it.

Server Tags
06The tags on TroubleChute: what do they mean?

For the in-game browser, TroubleChute declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166652 (Build): Build 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

07Where does TroubleChute show up in Rust Server Now lists and filters?

These Rust Server Now lists include TroubleChute: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe data
08TroubleChute wipes on what schedule?

TroubleChute does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 5 days 8 hours old.

09What does TroubleChute look like on wipe day?

The average busiest point of its recent wipes was 1 players. 1 hours after the latest wipe, the crowd peaked.

Settings & Rules
10The rules and settings of TroubleChute: what are they?

The name TroubleChute does not state a gather rate. 8 players per group is the default and the limit here. This server runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is disabled.

Joining Steps
11What is the process to join TroubleChute?

Press F1 in Rust and enter client.connect 104.28.200.40:28015, or click Launch Rust here to open Rust via Steam and join.