- Players now
- 0/160 0% full
- 7-day average
- 0 peak 3
- Rank
- #6,136 ▼ 2024 this week
- Wiped
- 12d 0h ago · 1 Oct, 21:10 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 160 on average | 0 | |
|---|---|---|
| Standing#6,136 on player hours | 73 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance8 server fps on average | 13 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumdown 2,024 places this week | 34 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Wipe record
2 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- usual gap
- 11.1 days between real wipes
- wipe-day peak
- 4 players, last three wipes
- crowd held
- 0% else halves by day 7
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 21:10 | 5 | running |
| 20 Sep | Sun 18:18 | 2 | 11.1 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 104.143.3.231:28029
- Region
- –
- Max players
- 160
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 21:10 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp160,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp160 | Max players Capacity: 160. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167584 | Build Build 167584. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 128 on averageUnranked42/300
- 2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on averageUnranked74/245
- 3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on averageUnranked93/100
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on averageUnranked33/1000
- 5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on averageUnranked12/1000
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on averageUnranked52/700
Briefing
quick answers, from the figures on this page01What is the rank position of The Chill Zone?
In the top 27% of all ranked servers, The Chill Zone holds #6,136 for player hours over the last seven days.
02Current population on The Chill Zone: how busy is it?
The current population on The Chill Zone is 0, against 160 slots. Averaging 0 players over seven days, it peaked at 3. The 48-hour peak time is 15:00 UTC, when it averaged 2 players.
03The Rust version for The Chill Zone: what is it?
Version for The Chill Zone: Rust network protocol 2634 and build 167584 on Linux. Steam updates your game so your protocol matches; that is required to join.
04Performance of The Chill Zone: is it smooth?
Server fps over the last 48 hours: 8 average, 5 lowest. 127,972 entities at peak, counting buildings and deployables. Peak memory: 8,618 MB. Low fps plus a growing entity count equals lag for players.
05What is the host location for The Chill Zone?
There is no region published by The Chill Zone. Rust Server Now does not verify machine locations; it only shows where a server says it is. 104.143.3.231:28029 is its address.
06Current online status and reliability of The Chill Zone: what is the data?
Right now The Chill Zone shows as online. The last restart happened around 29 hours ago, according to uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. First seen by Rust Server Now on 13 September 2026.
07The tags on The Chill Zone: what do they mean?
The server browser reads these tags from The Chill Zone: gmrust (Game mode): Standard Rust survival is the game mode; mp160 (Max players): Capacity: 160; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167584 (Build): Build 167584; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does The Chill Zone appear?
The Chill Zone appears on the following Rust Server Now lists: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09On what timetable does The Chill Zone wipe?
The record for The Chill Zone holds too few wipes to reveal a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 12 days old.
10What does The Chill Zone look like on wipe day?
4 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 16 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. In the other cases, the crowd fell below half by day 7.
11What map is running on The Chill Zone?
The map on The Chill Zone is procedural, size 4,350 with seed 48357705, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
12Which rules apply on The Chill Zone, and what settings?
The name The Chill Zone does not state a gather rate. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is on.
13What is the process to join The Chill Zone?
In Rust, press F1 and run client.connect 104.143.3.231:28029; or use Launch Rust on this page to connect through Steam.
