- Players now
- 0/120 0% full
- 7-day average
- 0 peak 3
- Rank
- #5,849 ▼ 488 this week
- Wiped
- 8d 19h ago · 1 Oct, 19:09 UTC
- Next wipe
- 26d 4h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 120 on average | 0 | |
|---|---|---|
| Standing#5,849 on player hours | 74 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance6 server fps on average | 10 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 488 places this week | 46 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
1 on recordThe force wipe · high confidence
- wipe-day peak
- 3 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 19:09 | 3 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 104.129.132.53:28259
- Region
- –
- Max players
- 120
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 19:09 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp120,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp120 | Max players The server holds 120. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166494 | Build Build 166494. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 138 on averageUnranked109/200
- 2ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked333/400
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 113 on averageUnranked57/1000
- 4RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked189/225
- 5STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 92 on averageUnranked29/300
- 6МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked91/100
Briefing
quick answers, from the figures on this page01Ranking of Chicago Rust among Rust servers: what is it?
In the top 26% of all ranked servers, Chicago Rust holds #5,849 for player hours over the last seven days.
02Current population on Chicago Rust: how busy is it?
The current population on Chicago Rust is 0, against 120 slots. The seven-day average is 0 players, with a peak of 3. Its busiest point in the last 48 hours was 06:00 UTC, averaging 1 players.
03The Rust version for Chicago Rust: what is it?
The Rust build on Chicago Rust is network protocol 2634 and build 166494, on Linux. Steam updates your game so your protocol matches; that is required to join.
04How smooth is the performance on Chicago Rust?
For the last 48 hours, average server fps was 6, with a minimum of 5. Entities peaked at 104,738, including buildings, deployables and all other world objects. Memory usage reached 5,642 MB at its highest. The lag players notice comes from low fps and rising entity counts.
05Location of Chicago Rust: where?
There is no region published by Chicago Rust. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 104.129.132.53:28259.
06How reliable is Chicago Rust, and is it online?
Live status: Chicago Rust is up. About 8 days 18 hours ago was its last restart, based on reported uptime. 168 of 168 hours up in the last 7 full days; that is 100%. First seen by Rust Server Now on 13 September 2026.
07How should you read the tags on Chicago Rust?
gmrust (Game mode): Survival in the standard Rust format; mp120 (Max players): The server holds 120; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs166494 (Build): Build 166494; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply: that is the tag set Chicago Rust publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does Chicago Rust show up in Rust Server Now lists and filters?
These Rust Server Now lists include Chicago Rust: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09On what timetable does Chicago Rust wipe?
Chicago Rust takes a single wipe each month, the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 8 days 19 hours have passed since its current world began.
10What does Chicago Rust look like on wipe day?
The average busiest point of its recent wipes was 3 players. 9 hours after the latest wipe, the crowd peaked.
11The map for Chicago Rust: which one?
For Chicago Rust, the map is procedural at size 4,300 with seed 637000580, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
12The rules and settings of Chicago Rust: what are they?
You will not find a gather rate in the name Chicago Rust. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Valve's VAC anti-cheat is active.
13What is the process to join Chicago Rust?
In Rust, press F1 and run client.connect 104.129.132.53:28259; or use Launch Rust on this page to connect through Steam.
