- Players now
- 0/20 0% full
- 7-day average
- 0 peak –
- Rank
- #15,940 ▲ 1013 this week
- Wiped
- 10d 0h ago · 1 Oct, 18:17 UTC
- Next wipe
- 24d 23h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 20 on average | 0 | |
|---|---|---|
| Standing#15,940 on player hours | 29 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance5 server fps on average | 9 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 1,013 places this week | 53 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordThe force wipe · high confidence
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 18:17 | 0 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 104.129.132.215:28039
- Region
- –
- Max players
- 20
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 18:17 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp20,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y| Game | gmrust | Game mode Survival in the standard Rust format. |
mp20 | Max players Capacity: 20. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167398 | Build Build 167398. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^z | Modded Modded category: plugins or changed settings apply. |
^y | Carbon Plugin framework: Carbon. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 130 on averageUnranked173/300
- 2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 111 on averageUnranked176/225
- 3SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 104 on averageUnranked145/200
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 92 on averageUnranked34/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked92/100
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 78 on averageUnranked78/1000
Briefing
quick answers, from the figures on this page01Ranking of Testing Grounds among Rust servers: what is it?
The rank for Testing Grounds is #15,940 on seven-day player hours, in the top 71% of ranked servers.
02What is the player count on Testing Grounds?
Right now, 0 players occupy the 20 slots on Testing Grounds. 0 players is the seven-day average.
03Version of Rust on Testing Grounds: which one?
The Rust build on Testing Grounds is network protocol 2634 and build 167398, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04How smooth is the performance on Testing Grounds?
Average server fps for the last 48 hours was 5; the lowest was 5. 73,122 entities at peak, counting buildings and deployables. The maximum memory used was 2,495 MB. Low fps plus a growing entity count equals lag for players.
05Location of Testing Grounds: where?
There is no region published by Testing Grounds. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 104.129.132.215:28039.
06Current online status and reliability of Testing Grounds: what is the data?
Testing Grounds reports online at this moment. Reported uptime puts the last restart at roughly 4 hours ago. 168 of 168 hours up in the last 7 full days; that is 100%. First seen by Rust Server Now on 13 September 2026.
07The tags on Testing Grounds: what do they mean?
For the in-game browser, Testing Grounds declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity: 20; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs167398 (Build): Build 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Plugin framework: Carbon. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Where does Testing Grounds show up in Rust Server Now lists and filters?
Testing Grounds appears on the following Rust Server Now lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09On what timetable does Testing Grounds wipe?
The only wipe for Testing Grounds is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping every Rust server. This world is 10 days old.
10What does Testing Grounds look like on wipe day?
On average, 0 players was the busiest its recent wipes got. The latest wipe saw its peak 0 hours in.
11Map selection on Testing Grounds: what is it?
A procedural map of size 3,500 with seed 578369846, generated by the game, is in use on Testing Grounds. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12Which rules apply on Testing Grounds, and what settings?
No gather rate appears in the name Testing Grounds. 8 players per group is the default and the limit here. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Plugins in use: Carbon. The VAC anti-cheat from Valve is on.
13What is the process to join Testing Grounds?
To connect, open Rust, press F1, and enter client.connect 104.129.132.215:28039. You can also click Launch Rust here to open the game via Steam and join.
