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Onlinechecked 12m ago · scouted since 13 Sep 2026

Dead Valley | PvE | Bi-Weekly | Old Research System

Modded EU oxide
Join server Website
Evaluation 57 Silver #2,341 on player hours
Players now
2/50
4% full
7-day average
2
peak 8
Rank
#2,341
▲ 138 this week
Wiped
8d 19h
ago · 1 Oct, 18:19 UTC
Next wipe
5d 4h
Thu 15 Oct, 18:19 UTC
Team limit
quad
biweekly

Evaluation

six readings of the figures on this page, 0 to 100 each
Population5Standing90Uptime98Performance96Wipe hold0Momentum53
Population2 of 50 on average 5
Standing#2,341 on player hours 90
Uptime47 of the last 48 hours 98
Performance58 server fps on average 96
Wipe hold0% of wipes kept half their crowd 0
Momentumup 138 places this week 53

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0246814:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC. Busiest hour of the two days: 7 players.

Wipe record

2 on record
Next wipe
Thursday 15 October18:19 UTC · in 5d 4h

Its biweekly schedule tag · low confidence

usual gap
12.2 days
between real wipes
wipe-day peak
8
players, last three wipes
crowd held
0%
else halves by day 10

The first 48 hours of its last wipes

Thu 1 OctSat 19 Sep
02.557.510+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
1 Oct FW Thu 18:19 9 running
19 Sep Sat 13:32 8 12.2 days

Performance

02040608014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 10% of all ranked servers, top 30% in EU, #139 of the quad servers. Ranked on player hours over the last seven days.

Intel

Map of Dead Valley | PvE | Bi-Weekly | Old Research System
Map
Custom Map
Size
3500
Seed
1337
Address
176.9.122.93:28000
Region
EU
Max players
50
Group limit
quad
Wipe schedule
biweekly
Last wipe
1 Oct 2026, 18:19 UTC
Hostname
–
First seen
13 Sep 2026
In its own words
Tired of getting offline raided and killed every time you log off? So are we. Our server is built around PvE, friendly gameplay, and a relaxed community where you can build, explore, farm, run monuments, and enjoy Rust without constantly looking over your shoulder. ⚔️ PvP is allowed, but we encourage players to keep it reasonable and meaningful. Defending monuments, events, or other activities can lead to PvP — but random killing and constant PvP are not what this server is about. Come build, explore, make friends and enjoy Rust the way it should be. Join us and become part of the community! ❤️

Server tags

what each tag it publishes means · mp50,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167398,ts4,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp50Max players The server holds 50.
ts4Group limit 4 is the team cap.
v2634Protocol Your game must run protocol 2634.
cs167398Build Build 167398.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code No region set.
Wipe schedule^bBiweekly Two-week wipe interval.
Gameplay^pPvE PvE: the world supplies the danger, not other players.
Mods and access^oOxide Oxide (uMod) provides the plugin framework here.
^zModded Modded category: plugins or changed settings apply.
RegionEUEurope The browser files it under Europe.

Flag meanings are Facepunch's.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 5 on average
    Unranked
    3/50
  2. 2
    [UK] Cozmos PvE | Skill Tree | BotsEU · quad · biweekly · 1 on average
    Unranked
    1/50
  3. 3Unranked
    6/100
  4. 4
    [DE/GER] My-Land [PVE/PVP-EVENTZONEN]EU · quad · monthly · 4 on average
    Unranked
    9/50
  5. 5
    Wolf-SWE-PVE 10XEU · quad · 10x · biweekly · 1 on average
    Unranked
    2/50
  6. 6
    Casual PVEEU · quad · 1 on average
    Unranked
    1/20

Briefing

quick answers, from the figures on this page
Player counts
01Ranking of Dead Valley | PvE | Bi-Weekly | Old Research System among Rust servers: what is it?

The seven-day player-hour rank for Dead Valley | PvE | Bi-Weekly | Old Research System is #2,341, top 10% of all ranked servers and #867 in Europe. Its place in quad: #139.

02How many players are on Dead Valley | PvE | Bi-Weekly | Old Research System right now?

The current population on Dead Valley | PvE | Bi-Weekly | Old Research System is 2, against 50 slots. Its seven-day average is 2 players; the peak is 8. The 48-hour peak time is 20:00 UTC, when it averaged 6 players.

About Server
03The Rust version for Dead Valley | PvE | Bi-Weekly | Old Research System: what is it?

Version for Dead Valley | PvE | Bi-Weekly | Old Research System: Rust network protocol 2634 and build 167398 on Linux. Steam updates your game so your protocol matches; that is required to join.

04Is the performance on Dead Valley | PvE | Bi-Weekly | Old Research System good?

Average server fps for the last 48 hours was 58; the lowest was 18. Entities peaked at 74,117, including buildings, deployables and all other world objects. Peak memory: 2,929 MB. The lag players notice comes from low fps and rising entity counts.

05Where can you find Dead Valley | PvE | Bi-Weekly | Old Research System physically?

The location Dead Valley | PvE | Bi-Weekly | Old Research System lists is Europe, indicated by the EU tag. Rust Server Now does not verify machine locations; it only shows where a server says it is. 176.9.122.93:28000 is its address.

06Current online status and reliability of Dead Valley | PvE | Bi-Weekly | Old Research System: what is the data?

Right now Dead Valley | PvE | Bi-Weekly | Old Research System shows as online. About 8 hours ago was its last restart, based on reported uptime. 168 of 168 hours up in the last 7 full days; that is 100%. First seen by Rust Server Now on 13 September 2026.

Tags & Lists
07The tags on Dead Valley | PvE | Bi-Weekly | Old Research System: what do they mean?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): The server holds 50; ts4 (Group limit): 4 is the team cap; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^b (Biweekly): Two-week wipe interval; ^p (PvE): PvE: the world supplies the danger, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply; EU (Europe): The browser files it under Europe: that is the tag set Dead Valley | PvE | Bi-Weekly | Old Research System publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

08Where does Dead Valley | PvE | Bi-Weekly | Old Research System show up in Rust Server Now lists and filters?

Dead Valley | PvE | Bi-Weekly | Old Research System appears on the following Rust Server Now lists: Best EU Rust servers, Modded Rust servers and Rust PvE servers, ranked by population. It appears on the server list when you apply these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Wipe Info
09Dead Valley | PvE | Bi-Weekly | Old Research System wipes on what schedule?

Its tag drives the prediction because too few of Dead Valley | PvE | Bi-Weekly | Old Research System's wipes are recorded to confirm the schedule. Thursday 15 October at 18:19 UTC is when the next wipe is due. 8 days 19 hours have passed since its current world began. A wipe schedule of every two weeks appears in its tags.

10On wipe day, what changes for Dead Valley | PvE | Bi-Weekly | Old Research System?

The average busiest point of its recent wipes was 8 players. The latest wipe saw its peak 2 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 10.

Server Rules
11The map for Dead Valley | PvE | Bi-Weekly | Old Research System: which one?

A procedural map of size 3,500 with seed 1337, generated by the game, is in use on Dead Valley | PvE | Bi-Weekly | Old Research System. Size and seed together determine the map, which can be viewed on RustMaps from this page. The name of the map is: Custom Map.

12Which rules apply on Dead Valley | PvE | Bi-Weekly | Old Research System, and what settings?

You will not find a gather rate in the name Dead Valley | PvE | Bi-Weekly | Old Research System. A maximum of 4 players per group is set (quad). pve is the game mode, fighting other players is disabled. Plugins or settings change the game, so the browser lists it under Modded. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.

How to join
13Joining Dead Valley | PvE | Bi-Weekly | Old Research System: what are the steps?

To connect, open Rust, press F1, and enter client.connect 176.9.122.93:28000. You can also click Launch Rust here to open the game via Steam and join. https://discord.com/invite/HRS8z83BN is where its website lives.