- Players now
- 0/1 0% full
- 7-day average
- 0 peak –
- Rank
- #15,967 ▲ 930 this week
- Wiped
- 6d 18h ago · 3 Oct, 12:29 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 1 on average | 0 | |
|---|---|---|
| Standing#15,967 on player hours | 30 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumup 930 places this week | 53 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
4 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 7.8 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
- crowd held
- 0% else halves by day 5
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 3 Oct | Sat 12:29 | 0 | running |
| 22 Sep | Tue 06:03 | 1 | 11.3 days |
| 18 Sep | Fri 05:12 | 0 | 4 days |
| 10 Sep | Thu 09:22 | 0 before | 7.8 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 103.62.155.217:28500
- Region
- –
- Max players
- 1
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 12:29 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp1 | Max players The server holds 1. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166652 | Build Build 166652. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 150 on averageUnranked35/200
- 2ShockRust | Blue | NoLimitno group limit · 132 on averageUnranked129/300
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 122 on averageUnranked24/1000
- 4RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 113 on averageUnranked113/225
- 5STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 107 on averageUnranked14/300
- 6666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 95 on averageUnranked7/750
Briefing
quick answers, from the figures on this page01Where does chill-dev-test sit in the rankings?
In the top 70% of all ranked servers, chill-dev-test holds #15,967 for player hours over the last seven days.
02What is the player count on chill-dev-test?
chill-dev-test was last seen 3 days 7 hours ago and is offline at this moment. It has averaged 0 players across the last seven days.
03The Rust version for chill-dev-test: what is it?
The Rust build on chill-dev-test is network protocol 2634 and build 166652, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04What is the host location for chill-dev-test?
There is no region published by chill-dev-test. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 103.62.155.217:28500.
05Uptime and current status of chill-dev-test: what are they?
Live status: chill-dev-test is down; last seen 3 days 7 hours ago. 3 of 168 hours up in the last 7 full days; that is 2%. Its first appearance in Rust Server Now data was on 13 September 2026.
06What is the meaning of each tag on chill-dev-test?
gmrust (Game mode): Standard Rust survival is the game mode; mp1 (Max players): The server holds 1; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply: that is the tag set chill-dev-test publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does chill-dev-test appear?
These Rust Server Now lists include chill-dev-test: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
08chill-dev-test wipes on what schedule?
chill-dev-test wipes on no fixed pattern, so the next wipe cannot be predicted. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. This world is 6 days 18 hours old.
09What does chill-dev-test look like on wipe day?
The average busiest point of its recent wipes was 0 players. 10 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 5.
10What map is running on chill-dev-test?
A procedural map, generated by the game, is in use on chill-dev-test.
11Which rules apply on chill-dev-test, and what settings?
The name chill-dev-test does not state a gather rate. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
12Joining chill-dev-test: what are the steps?
Press F1 in Rust and enter client.connect 103.62.155.217:28500, or click Launch Rust here to open Rust via Steam and join.