[ZA]MadHouse-Test| South-Africa
- Players now
- 0/50 0% full
- 7-day average
- 0 peak –
- Rank
- #16,947 ▼ 6967 this week
- Wiped
- 23d 12h ago · 17 Sep, 15:58 UTC
- Next wipe
- 4d 11h Thu 15 Oct, 15:58 UTC
- Team limit
- 8 biweekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#16,947 on player hours | 29 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 6,967 places this week | 29 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordIts biweekly schedule tag · low confidence
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 17 Sep | Thu 15:58 | 1 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 102.39.118.251:28025
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- biweekly
- Last wipe
- 17 Sep 2026, 15:58 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2633,^z,^y,^b,^v,gmrust,cs165217,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp50 | Max players The server holds 50. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2633 | Protocol Protocol 2633: match it to join. | |
cs165217 | Build This server runs build 165217. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^b | Biweekly Wipes on a two-week cycle. |
| Difficulty | ^v | Vanilla Vanilla in the full sense: nothing about rates, kits or rules is changed. |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon This server uses Carbon for plugins. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | AF · groups of 8+ · biweekly · 2 on averageUnranked1/50
- 2Naked and Afraid NO KOS ZAAF · groups of 8+ · biweekly · 2 on averageUnranked0/100
- 3Intoxicated ZA Vanilla 1 - 01 Oct - Full wipeAF · groups of 8+ · biweekly · 15 on averageUnranked5/100
- 4Intoxicated ZA Vanilla 3 - 01 Oct - Just wipedAF · groups of 8+ · monthly · 70 on averageUnranked12/150
- 5ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 5 on averageUnranked1/50
- 6Voodoo ZAAF · groups of 8+ · monthly · 4 on averageUnranked2/100
Briefing
quick answers, from the figures on this page01Ranking of [ZA]MadHouse-Test| South-Africa among Rust servers: what is it?
In the top 71% of all ranked servers, [ZA]MadHouse-Test| South-Africa holds #16,947 for player hours over the last seven days.
02Current population on [ZA]MadHouse-Test| South-Africa: how busy is it?
[ZA]MadHouse-Test| South-Africa was last seen 12 days 18 hours ago and is offline at this moment.
03What Rust version is [ZA]MadHouse-Test| South-Africa on?
Version for [ZA]MadHouse-Test| South-Africa: Rust network protocol 2633 and build 165217 on Windows. Steam updates your game so your protocol matches; that is required to join.
04What is the host location for [ZA]MadHouse-Test| South-Africa?
No region tag is published by [ZA]MadHouse-Test| South-Africa, yet its name indicates Africa. Rust Server Now does not verify machine locations; it only shows where a server says it is. 102.39.118.251:28025 is its address.
05Current online status and reliability of [ZA]MadHouse-Test| South-Africa: what is the data?
Currently offline: [ZA]MadHouse-Test| South-Africa; last seen 12 days 18 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. First seen by Rust Server Now on 13 September 2026.
06How should you read the tags on [ZA]MadHouse-Test| South-Africa?
The server browser reads these tags from [ZA]MadHouse-Test| South-Africa: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): The server holds 50; ts8 (Group limit): Team cap 8, which is the game default; v2633 (Protocol): Protocol 2633: match it to join; cs165217 (Build): This server runs build 165217; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^b (Biweekly): Wipes on a two-week cycle; ^v (Vanilla): Vanilla in the full sense: nothing about rates, kits or rules is changed; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): This server uses Carbon for plugins. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does [ZA]MadHouse-Test| South-Africa show up in Rust Server Now lists and filters?
These Rust Server Now lists include [ZA]MadHouse-Test| South-Africa: Modded Rust servers. It appears on the server list when you apply these filters: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
08On what timetable does [ZA]MadHouse-Test| South-Africa wipe?
Its tag drives the prediction because too few of [ZA]MadHouse-Test| South-Africa's wipes are recorded to confirm the schedule. Expect the next wipe on Thursday 15 October at 15:58 UTC. It has been running its current world for 23 days 12 hours. The tags publish a biweekly wipe schedule.
09What does [ZA]MadHouse-Test| South-Africa look like on wipe day?
On average, 1 players was the busiest its recent wipes got. The latest wipe saw its peak 1 hours in.
10What map is running on [ZA]MadHouse-Test| South-Africa?
The map on [ZA]MadHouse-Test| South-Africa is procedural, size 3,000 with seed 144600381, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
11Which rules apply on [ZA]MadHouse-Test| South-Africa, and what settings?
No gather rate appears in the name [ZA]MadHouse-Test| South-Africa. Up to 8 players can group, which is the game's default. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. It uses the term vanilla for itself: vanilla in the full sense: nothing about rates, kits or rules is changed. VAC, Valve's anti-cheat, is enabled.
12To join [ZA]MadHouse-Test| South-Africa, what must you do?
Press F1 in Rust and enter client.connect 102.39.118.251:28025, or click Launch Rust here to open Rust via Steam and join. https://discord.com/invite/cDHcf229qe is where its website lives.
![Map of [ZA]MadHouse-Test| South-Africa](/servers/102.39.118.251:28027/map.webp?v=11f84ec3e8)