- Players now
- 0/? 0% full
- 7-day average
- 0 peak 1
- Rank
- #11,022 ▼ 213 this week
- Wiped
- 4d 17h ago · 5 Oct, 18:12 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#11,022 on player hours | 52 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance214 server fps on average | 100 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumdown 213 places this week | 49 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
3 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.8 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 5 Oct | Mon 18:12 | 0 | running |
| 29 Sep | Tue 04:44 | 1 | 6.6 days |
| 28 Sep | Mon 04:50 | 1 | 1 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 25 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 98.142.0.118:28015
- Region
- –
- Max players
- –
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 5 Oct 2026, 18:12 UTC
- Hostname
- –
- First seen
- 25 Sep 2026
Server tags
what each tag it publishes means ·mp0,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y| Game | gmrust | Game mode Survival in the standard Rust format. |
mp0 | Max players Slot count: 0. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167398 | Build Build 167398. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon This server uses Carbon for plugins. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 143 on averageUnranked80/200
- 2ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked309/300
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 115 on averageUnranked62/1000
- 4RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked209/245
- 5STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 95 on averageUnranked35/300
- 6МИНИ-КАРТА 2Х | STORM | FPS+ 07.10EU · groups of 8+ · weekly · 91 on averageUnranked89/100
Briefing
quick answers, from the figures on this page01Ranking of Chrayntopia-dev among Rust servers: what is it?
In the top 48% of all ranked servers, Chrayntopia-dev holds #11,022 for player hours over the last seven days.
02Current population on Chrayntopia-dev: how busy is it?
Chrayntopia-dev shows 0 players right now. Its seven-day average is 0 players; the peak is 1. Its busiest point in the last 48 hours was 07:00 UTC, averaging 1 players.
03Version of Rust on Chrayntopia-dev: which one?
The Rust build on Chrayntopia-dev is network protocol 2634 and build 167398, on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04Performance of Chrayntopia-dev: is it smooth?
Average server fps for the last 48 hours was 214; the lowest was 149. Entities reached 108,567 - buildings, deployables and the rest. Memory usage reached 3,661 MB at its highest. Low fps plus a growing entity count equals lag for players.
05Location of Chrayntopia-dev: where?
No region is published by Chrayntopia-dev. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 98.142.0.118:28015.
06Current online status and reliability of Chrayntopia-dev: what is the data?
Chrayntopia-dev reports online at this moment. About 3 hours ago was its last restart, based on reported uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. First seen by Rust Server Now on 25 September 2026.
07The tags on Chrayntopia-dev: what do they mean?
gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Protocol 2634: match it to join; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): This server uses Carbon for plugins: that is the tag set Chrayntopia-dev publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does Chrayntopia-dev show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Chrayntopia-dev are: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
09Chrayntopia-dev wipes on what schedule?
No next wipe can be predicted: Chrayntopia-dev wipes at irregular times. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 4 days 17 hours have passed since its current world began.
10What happens on wipe day for Chrayntopia-dev?
On average, 1 players was the busiest its recent wipes got. The latest wipe saw its peak 0 hours in. The crowd held above half that peak until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 1.
11The map for Chrayntopia-dev: which one?
A procedural map of size 4,250 with seed 50000, generated by the game, is in use on Chrayntopia-dev. You can look at the map on RustMaps from this page: identical size and seed reproduce it. You will see the map name as: Custom Map.
12Which rules apply on Chrayntopia-dev, and what settings?
You will not find a gather rate in the name Chrayntopia-dev. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. You will find Carbon plugins running here. Valve's VAC anti-cheat is active.
13Joining Chrayntopia-dev: what are the steps?
Press F1 in Rust and enter client.connect 98.142.0.118:28015, or click Launch Rust here to open Rust via Steam and join.
