- Players now
- 1/5 20% full
- 7-day average
- 0 peak –
- Rank
- #13,233 ▼ 3047 this week
- Wiped
- 19d 4h ago · 20 Sep, 19:06 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#13,233 on player hours | 42 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 3,047 places this week | 38 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 95.61.31.188:28015
- Region
- –
- Max players
- 5
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 20 Sep 2026, 19:06 UTC
- Hostname
- –
- First seen
- 20 Sep 2026
Server tags
what each tag it publishes means ·mp5,ptrak,$r?,v2633,gmvanilla,cs164530,ts8| Game | gmvanilla | Game mode Survival in vanilla form. |
mp5 | Max players The server holds 5. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs164530 | Build Game build: 164530. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 477 on averageUnranked342/375
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 472 on averageUnranked364/400
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 457 on averageUnranked329/375
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked413/450
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 382 on averageUnranked211/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 335 on averageUnranked298/450
Briefing
quick answers, from the figures on this page01Where does EchoGSM sit in the rankings?
In the top 58% of all ranked servers, EchoGSM holds #13,233 for player hours over the last seven days.
02How many players are on EchoGSM right now?
Right now EchoGSM is not online; its last appearance was 18 days 2 hours ago.
03Version of Rust on EchoGSM: which one?
Rust network protocol 2633 and build 164530 on Linux is what EchoGSM runs. Joining requires your game to be on the same protocol; Steam handles the update.
04Where can you find EchoGSM physically?
For EchoGSM, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 95.61.31.188:28015 is its address.
05How reliable is EchoGSM, and is it online?
Currently offline: EchoGSM; last seen 18 days 2 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. Its first appearance in Rust Server Now data was on 20 September 2026.
06How should you read the tags on EchoGSM?
For the in-game browser, EchoGSM declares the following tags: gmvanilla (Game mode): Survival in vanilla form; mp5 (Max players): The server holds 5; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07Where does EchoGSM show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry EchoGSM are: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08On what timetable does EchoGSM wipe?
EchoGSM does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 19 days 4 hours old.
09What map is running on EchoGSM?
Procedural map: EchoGSM uses one generated by the game.
10The rules and settings of EchoGSM: what are they?
You will not find a gather rate in the name EchoGSM. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.
11What is the process to join EchoGSM?
Press F1 in Rust and enter client.connect 95.61.31.188:28015, or click Launch Rust here to open Rust via Steam and join.