- Players now
- 1/1 100% full
- 7-day average
- 0 peak –
- Rank
- #13,340 not ranked yet
- Wiped
- 25d 5h ago · 14 Sep, 15:49 UTC
- Next wipe
- – not predictable yet
- Team limit
- teams off no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#13,340 on player hours | – | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestIntel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 95.26.145.6:28015
- Region
- –
- Max players
- 1
- Group limit
- teams off
- Wipe schedule
- –
- Last wipe
- 14 Sep 2026, 15:49 UTC
- Hostname
- –
- First seen
- 15 Sep 2026
Server tags
what each tag it publishes means ·mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z| Game | gmhardcore | Game mode The mode is hardcore, with harsher rules. |
mp1 | Max players The server holds 1. | |
ts0 | Group limit Teams are disabled. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs163794 | Build Build 163794. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1TheLastOfRust Hardcore PvE Zombie Survivalno group limit · biweekly · 11 on averageUnranked15/100
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- 3[NA] Blackland | Quarantine Island | Events · Sickness · FrosNA · no group limit · monthly · 5 on averageUnranked2/100
- 4TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · monthly · 5 on averageUnranked5/100
- 5Alone & AfraidOC · no group limit · biweekly · 2 on averageUnranked0/50
- 6[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on averageUnranked2/50
Briefing
quick answers, from the figures on this page01Ranking of Testing server among Rust servers: what is it?
In the top – of all ranked servers, Testing server holds #13,340 for player hours over the last seven days.
02What is the player count on Testing server?
Offline: Testing server last responded 23 days 22 hours ago.
03The Rust version for Testing server: what is it?
The Rust build on Testing server is network protocol 2633 and build 163794, on Windows. Steam updates your game so your protocol matches; that is required to join.
04Location of Testing server: where?
For Testing server, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 95.26.145.6:28015.
05Uptime and current status of Testing server: what are they?
Currently offline: Testing server; last seen 23 days 22 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. Its first appearance in Rust Server Now data was on 15 September 2026.
06The tags on Testing server: what do they mean?
The server browser reads these tags from Testing server: gmhardcore (Game mode): The mode is hardcore, with harsher rules; mp1 (Max players): The server holds 1; ts0 (Group limit): Teams are disabled; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs163794 (Build): Build 163794; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07Where does Testing server show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Testing server are: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
08On what timetable does Testing server wipe?
Too few wipes are recorded for Testing server to show a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 25 days 5 hours have passed since its current world began.
09The map for Testing server: which one?
Procedural map: Testing server uses one generated by the game.
10The rules and settings of Testing server: what are they?
The name Testing server does not state a gather rate. You will find no published group limit. This server runs hardcore, The hardest mode Facepunch offers. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
11What is the process to join Testing server?
Press F1 in Rust and enter client.connect 95.26.145.6:28015, or click Launch Rust here to open Rust via Steam and join.