- Players now
- 1/1 100% full
- 7-day average
- 0 peak –
- Rank
- #13,258 not ranked yet
- Wiped
- 25d 13h ago · 14 Sep, 15:49 UTC
- Next wipe
- – not predictable yet
- Team limit
- teams off no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#13,258 on player hours | – | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestIntel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 95.26.144.122:28015
- Region
- –
- Max players
- 1
- Group limit
- teams off
- Wipe schedule
- –
- Last wipe
- 14 Sep 2026, 15:49 UTC
- Hostname
- –
- First seen
- 15 Sep 2026
Server tags
what each tag it publishes means ·mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z| Game | gmhardcore | Game mode The mode is hardcore, with harsher rules. |
mp1 | Max players The server holds 1. | |
ts0 | Group limit No teams here. | |
v2633 | Protocol Your game must run protocol 2633. | |
cs163794 | Build Game build: 163794. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1TheLastOfRust Hardcore PvE Zombie Survivalno group limit · biweekly · 10 on averageUnranked6/100
- 2TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · monthly · 5 on averageUnranked2/100
- 3[NA] Blackland | Quarantine Island | Events · Sickness · FrosNA · no group limit · monthly · 5 on averageUnranked5/100
- 4Alone & AfraidOC · no group limit · biweekly · 2 on averageUnranked0/50
- 5[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on averageUnranked1/50
- 6Wompa Land Hardcore PVE |Zombies|AI|1xgroups of 8+ · 1x · 2 on averageUnranked1/100
Briefing
quick answers, from the figures on this page01Ranking of Testing server among Rust servers: what is it?
The rank for Testing server is #13,258 on seven-day player hours, in the top – of ranked servers.
02How many players are on Testing server right now?
Offline: Testing server last responded 24 days 12 hours ago.
03What Rust version is Testing server on?
The Rust build on Testing server is network protocol 2633 and build 163794, on Windows. Steam updates your game so your protocol matches; that is required to join.
04Location of Testing server: where?
No region is published by Testing server. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 95.26.144.122:28015.
05How reliable is Testing server, and is it online?
Currently offline: Testing server; last seen 24 days 12 hours ago. 0 of 168 hours up in the last 7 full days; that is 0%. Its first appearance in Rust Server Now data was on 15 September 2026.
06How should you read the tags on Testing server?
For the in-game browser, Testing server declares the following tags: gmhardcore (Game mode): The mode is hardcore, with harsher rules; mp1 (Max players): The server holds 1; ts0 (Group limit): No teams here; v2633 (Protocol): Your game must run protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does Testing server appear?
These Rust Server Now lists include Testing server: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
08On what timetable does Testing server wipe?
Testing server does not have enough wipes on record to establish its rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 25 days 13 hours have passed since its current world began.
09The map for Testing server: which one?
Procedural map: Testing server uses one generated by the game.
10Which rules apply on Testing server, and what settings?
You will not find a gather rate in the name Testing server. The server does not publish a group limit. This server runs hardcore, Facepunch's most difficult mode. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. The VAC anti-cheat from Valve is on.
11Joining Testing server: what are the steps?
Press F1 in Rust and enter client.connect 95.26.144.122:28015, or click Launch Rust here to open Rust via Steam and join.