- Players now
- 1/1 100% full
- 7-day average
- 0 peak –
- Rank
- #13,288 not ranked yet
- Wiped
- 26d 4h ago · 14 Sep, 15:49 UTC
- Next wipe
- – not predictable yet
- Team limit
- teams off no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#13,288 on player hours | – | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestIntel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 95.26.137.200:28015
- Region
- –
- Max players
- 1
- Group limit
- teams off
- Wipe schedule
- –
- Last wipe
- 14 Sep 2026, 15:49 UTC
- Hostname
- –
- First seen
- 15 Sep 2026
Server tags
what each tag it publishes means ·mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z| Game | gmhardcore | Game mode A harsher ruleset, hardcore. |
mp1 | Max players Capacity: 1. | |
ts0 | Group limit Team play is turned off. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs163794 | Build Game build: 163794. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1TheLastOfRust Hardcore PvE Zombie Survivalno group limit · biweekly · 9 on averageUnranked18/100
- 2RustNK - Hardcore PvE with custom NPCs, Events, Quests & Fuelno group limit · 7 on averageUnranked7/50
- 3Blackland#001 | HardcoreNA · no group limit · monthly · 4 on averageUnranked2/100
- 4TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · monthly · 4 on averageUnranked5/100
- 5Alone & AfraidOC · no group limit · biweekly · 2 on averageUnranked0/50
- 6[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on averageUnranked2/50
Briefing
quick answers, from the figures on this page01Ranking of Testing server among Rust servers: what is it?
The rank for Testing server is #13,288 on seven-day player hours, in the top – of ranked servers.
02What is the player count on Testing server?
Right now Testing server is not online; its last appearance was 25 days 7 hours ago.
03The Rust version for Testing server: what is it?
The Rust build on Testing server is network protocol 2633 and build 163794, on Windows. Steam updates your game so your protocol matches; that is required to join.
04What is the host location for Testing server?
No region is published by Testing server. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 95.26.137.200:28015.
05How reliable is Testing server, and is it online?
Right now Testing server shows as offline; last seen 25 days 7 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. Its first appearance in Rust Server Now data was on 15 September 2026.
06The tags on Testing server: what do they mean?
The server browser reads these tags from Testing server: gmhardcore (Game mode): A harsher ruleset, hardcore; mp1 (Max players): Capacity: 1; ts0 (Group limit): Team play is turned off; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07Where does Testing server show up in Rust Server Now lists and filters?
Testing server appears on the following Rust Server Now lists: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
08On what timetable does Testing server wipe?
The record for Testing server holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 26 days 4 hours old.
09The map for Testing server: which one?
A procedural map, generated by the game, is in use on Testing server.
10The rules and settings of Testing server: what are they?
You will not find a gather rate in the name Testing server. No group limit is published. This server runs hardcore, The hardest mode Facepunch offers. You can fight and raid other players. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running. The VAC anti-cheat from Valve is on.
11Joining Testing server: what are the steps?
In Rust, press F1 and run client.connect 95.26.137.200:28015; or use Launch Rust on this page to connect through Steam.