- Players now
- 0/50 0% full
- 7-day average
- 0 peak 1
- Rank
- #15,804 top 70%
- Wiped
- 1d 7h ago · 10 Oct, 12:06 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#15,804 on player hours | 30 | |
| Uptime31 of the last 48 hours | 65 | |
| Performance132 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 10 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 95.188.75.202:28015
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 10 Oct 2026, 12:06 UTC
- Hostname
- –
- First seen
- 10 Oct 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp50 | Max players Slot count: 50. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build Build 167398. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 444 on averageUnranked540/575
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 413 on averageUnranked545/600
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 388 on averageUnranked523/550
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 378 on averageUnranked480/500
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 319 on averageUnranked364/400
- 6Rustoria.co - EU MainEU · groups of 16+ · weekly · 309 on averageUnranked308/350
Briefing
quick answers, from the figures on this page01Where does BIPfR sit in the rankings?
The rank for BIPfR is #15,804 on seven-day player hours, in the top 70% of ranked servers.
02Current population on BIPfR: how busy is it?
The current population on BIPfR is 0, against 50 slots. Its seven-day average is 0 players; the peak is 1. Its busiest point in the last 48 hours was 12:00 UTC, averaging 0 players.
03The Rust version for BIPfR: what is it?
Rust network protocol 2634 and build 167398 on Linux is what BIPfR runs. Joining requires your game to be on the same protocol; Steam handles the update.
04Is the performance on BIPfR good?
For the last 48 hours, average server fps was 132, with a minimum of 110. Entities reached 46,631 - buildings, deployables and the rest. The maximum memory used was 1,848 MB. Players feel lag when fps drops and entities climb.
05What is the host location for BIPfR?
No region is published by BIPfR. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 95.188.75.202:28015.
06Uptime and current status of BIPfR: what are they?
BIPfR reports online at this moment. Reported uptime puts the last restart at roughly 30 hours ago. 10 October 2026 is when Rust Server Now first saw it.
07What is the meaning of each tag on BIPfR?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank: that is the tag set BIPfR publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08On which Rust Server Now lists does BIPfR appear?
BIPfR appears on the following Rust Server Now lists: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
09On what timetable does BIPfR wipe?
Too few wipes are recorded for BIPfR to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 31 hours old.
10What map is running on BIPfR?
A procedural map of size 3,000 with seed 12345, generated by the game, is in use on BIPfR. Size and seed together determine the map, which can be viewed on RustMaps from this page.
11Which rules apply on BIPfR, and what settings?
The name BIPfR does not state a gather rate. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it listed under Community in the server browser; it is a community server. The VAC anti-cheat from Valve is off.
12Joining BIPfR: what are the steps?
Press F1 in Rust and enter client.connect 95.188.75.202:28015, or click Launch Rust here to open Rust via Steam and join.
