- Players now
- 0/100 0% full
- 7-day average
- 0 peak –
- Rank
- #15,490 ▲ 360 this week
- Wiped
- 28d 0h ago · 11 Sep, 20:46 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,490 on player hours | 30 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 360 places this week | 51 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 19 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 94.64.104.175:35005
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 11 Sep 2026, 20:46 UTC
- Hostname
- –
- First seen
- 19 Sep 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp100 | Max players Slot count: 100. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Your game must run protocol 2633. | |
cs164530 | Build Build 164530. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 479 on averageUnranked505/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 473 on averageUnranked512/600
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on averageUnranked480/550
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked383/400
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 384 on averageUnranked350/450
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 337 on averageUnranked400/500
Briefing
quick answers, from the figures on this page01Ranking of Tin & Blood among Rust servers: what is it?
In the top 70% of all ranked servers, Tin & Blood holds #15,490 for player hours over the last seven days.
02How many players are on Tin & Blood right now?
Right now Tin & Blood is not online; its last appearance was 20 days 7 hours ago.
03Version of Rust on Tin & Blood: which one?
Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. Steam updates your game so your protocol matches; that is required to join.
04Location of Tin & Blood: where?
There is no region published by Tin & Blood. Rust Server Now does not verify machine locations; it only shows where a server says it is. 94.64.104.175:35005 is its address.
05Current online status and reliability of Tin & Blood: what is the data?
Right now Tin & Blood shows as offline; last seen 20 days 7 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. Its first appearance in Rust Server Now data was on 19 September 2026.
06What is the meaning of each tag on Tin & Blood?
For the in-game browser, Tin & Blood declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Your game must run protocol 2633; cs164530 (Build): Build 164530; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does Tin & Blood appear?
Tin & Blood appears on the following Rust Server Now lists: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08Tin & Blood wipes on what schedule?
Tin & Blood does not have enough wipes on record to establish its rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 28 days.
09What map is running on Tin & Blood?
A procedural map of size 6,000 with seed 1789661113, generated by the game, is in use on Tin & Blood. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
10The rules and settings of Tin & Blood: what are they?
The name Tin & Blood does not state a gather rate. The game's default group limit of 8 players applies. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
11What is the process to join Tin & Blood?
In Rust, press F1 and run client.connect 94.64.104.175:35005; or use Launch Rust on this page to connect through Steam.