- Players now
- 1/1 100% full
- 7-day average
- 1 peak 1
- Rank
- #10,223 top 45%
- Wiped
- 5d 3h ago · 5 Oct, 15:04 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 1 on average | 81 | |
|---|---|---|
| Standing#10,223 on player hours | 55 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 94.27.212.169:28015
- Region
- –
- Max players
- 1
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 5 Oct 2026, 15:04 UTC
- Hostname
- –
- First seen
- 5 Oct 2026
Server tags
what each tag it publishes means ·mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp1 | Max players Capacity: 1. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166652 | Build Build 166652. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 458 on averageUnranked592/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 446 on averageUnranked611/650
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 424 on averageUnranked605/650
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 411 on averageUnranked386/375
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 353 on averageUnranked432/480
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 323 on averageUnranked453/475
Briefing
quick answers, from the figures on this page01Ranking of Getoff among Rust servers: what is it?
In the top 45% of all ranked servers, Getoff holds #10,223 for player hours over the last seven days.
02How many players are on Getoff right now?
Getoff was last seen 4 days 21 hours ago and is offline at this moment. Averaging 1 players over seven days, it peaked at 1.
03What Rust version is Getoff on?
The Rust build on Getoff is network protocol 2634 and build 166652, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Location of Getoff: where?
There is no region published by Getoff. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 94.27.212.169:28015 is its address.
05How reliable is Getoff, and is it online?
Currently offline: Getoff; last seen 4 days 21 hours ago. It was up 0% of the time over the last 4 full days: 0 of 96 hours. First seen by Rust Server Now on 5 October 2026.
06What is the meaning of each tag on Getoff?
For the in-game browser, Getoff declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp1 (Max players): Capacity: 1; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does Getoff appear?
Getoff appears on the following Rust Server Now lists: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
08On what timetable does Getoff wipe?
Getoff does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 5 days 3 hours have passed since its current world began.
09The map for Getoff: which one?
Procedural map: Getoff uses one generated by the game.
10Which rules apply on Getoff, and what settings?
The name Getoff does not state a gather rate. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. You will find it listed under Community in the server browser; it is a community server. VAC, Valve's anti-cheat, is enabled.
11Joining Getoff: what are the steps?
Press F1 in Rust and enter client.connect 94.27.212.169:28015, or click Launch Rust here to open Rust via Steam and join.