- Players now
- 1/500 0% full
- 7-day average
- 1 peak 1
- Rank
- #10,323 top 45%
- Wiped
- 4d 8h ago · 5 Oct, 20:18 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 500 on average | 0 | |
|---|---|---|
| Standing#10,323 on player hours | 55 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 94.25.228.162:28015
- Region
- –
- Max players
- 500
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 5 Oct 2026, 20:18 UTC
- Hostname
- –
- First seen
- 5 Oct 2026
Server tags
what each tag it publishes means ·mp500,ptrak,$r?,v2634,gmvanilla,cs166652,ts8| Game | gmvanilla | Game mode Survival in vanilla form. |
mp500 | Max players Slot count: 500. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166652 | Build Build 166652. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 474 on averageUnranked230/250
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 470 on averageUnranked140/200
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 452 on averageUnranked188/200
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 419 on averageUnranked452/475
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 378 on averageUnranked131/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 333 on averageUnranked170/225
Briefing
quick answers, from the figures on this page01Ranking of first_server among Rust servers: what is it?
The rank for first_server is #10,323 on seven-day player hours, in the top 45% of ranked servers.
02How many players are on first_server right now?
first_server was last seen 4 days 2 hours ago and is offline at this moment. The seven-day average is 1 players, with a peak of 1.
03What Rust version is first_server on?
Rust network protocol 2634 and build 166652 on Windows is what first_server runs. Joining requires your game to be on the same protocol; Steam handles the update.
04Where can you find first_server physically?
No region is published by first_server. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 94.25.228.162:28015.
05Current online status and reliability of first_server: what is the data?
Live status: first_server is down; last seen 4 days 2 hours ago. 3 of 96 hours up in the last 4 full days; that is 3%. Its first appearance in Rust Server Now data was on 5 October 2026.
06The tags on first_server: what do they mean?
gmvanilla (Game mode): Survival in vanilla form; mp500 (Max players): Slot count: 500; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none: that is the tag set first_server publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07Where does first_server show up in Rust Server Now lists and filters?
These Rust Server Now lists include first_server: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
08On what timetable does first_server wipe?
Too few wipes are recorded for first_server to show a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 4 days 8 hours.
09What map is running on first_server?
Procedural map: first_server uses one generated by the game.
10Which rules apply on first_server, and what settings?
No gather rate appears in the name first_server. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.
11What is the process to join first_server?
To connect, open Rust, press F1, and enter client.connect 94.25.228.162:28015. You can also click Launch Rust here to open the game via Steam and join.