Rust Server Now
74,129 playing Find a server
Offlinechecked 15d ago · scouted since 24 Sep 2026

Rust Devblog Server

Modded carbon
Join server
Evaluation 40 Bronze #15,621 on player hours
Players now
0/10
0% full
7-day average
0
peak –
Rank
#15,621
▲ 216 this week
Wiped
17d 5h
ago · 22 Sep, 18:44 UTC
Next wipe
–
not predictable yet
Team limit
not published
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing29Uptime–Performance–Wipe hold–Momentum51
Populationno average yet –
Standing#15,621 on player hours 29
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumup 216 places this week 51

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
94.229.24.64:28015
Region
–
Max players
10
Group limit
not published
Wipe schedule
–
Last wipe
22 Sep 2026, 18:44 UTC
Hostname
–
First seen
24 Sep 2026

Server tags

what each tag it publishes means · mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
GamegmrustGame mode Standard Rust survival is the game mode.
mp10Max players Capacity: 10.
v2362Protocol Your game must run protocol 2362.
ptrakNetworking Network layer: RakNet, the game's default.
Mods and access^zModded Modded listing: plugins or settings make the difference.
^yCarbon Plugin framework: Carbon.
Otherhil2cppCustom tag A custom tag, not one of the standard Rust set, applied by the owner or a plugin.
stokCustom tag A custom tag, not one of the standard Rust set, applied by the owner or a plugin.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01What is the rank position of Rust Devblog Server?

In the top 71% of all ranked servers, Rust Devblog Server holds #15,621 for player hours over the last seven days.

02How many players are on Rust Devblog Server right now?

Rust Devblog Server was last seen 15 days 17 hours ago and is offline at this moment.

About Server
03Version of Rust on Rust Devblog Server: which one?

Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Steam updates your game so your protocol matches; that is required to join.

04Location of Rust Devblog Server: where?

There is no region published by Rust Devblog Server. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 94.229.24.64:28015.

05Uptime and current status of Rust Devblog Server: what are they?

Right now Rust Devblog Server shows as offline; last seen 15 days 17 hours ago. 0 of 168 hours up in the last 7 full days; that is 0%. First seen by Rust Server Now on 24 September 2026.

Server Tags
06The tags on Rust Devblog Server: what do they mean?

For the in-game browser, Rust Devblog Server declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): Capacity: 10; v2362 (Protocol): Your game must run protocol 2362; ptrak (Networking): Network layer: RakNet, the game's default; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): A custom tag, not one of the standard Rust set, applied by the owner or a plugin; stok (Custom tag): A custom tag, not one of the standard Rust set, applied by the owner or a plugin. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.

07Where does Rust Devblog Server show up in Rust Server Now lists and filters?

Rust Devblog Server appears on the following Rust Server Now lists: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Wipe data
08On what timetable does Rust Devblog Server wipe?

Rust Devblog Server does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 17 days 5 hours old.

Settings & Rules
09Map selection on Rust Devblog Server: what is it?

Procedural map: Rust Devblog Server uses one generated by the game.

10The rules and settings of Rust Devblog Server: what are they?

You will not find a gather rate in the name Rust Devblog Server. No group limit is published. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its browser category: plugins or settings change the game. You will find Carbon plugins running here. Valve's VAC anti-cheat is active.

Joining Steps
11What is the process to join Rust Devblog Server?

In Rust, press F1 and run client.connect 94.229.24.64:28015; or use Launch Rust on this page to connect through Steam.