Rust Server Now
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Offlinechecked 16d ago · scouted since 23 Sep 2026

Rust Devblog Server

Modded carbon
Join server
Evaluation 40 Bronze #15,552 on player hours
Players now
0/10
0% full
7-day average
0
peak –
Rank
#15,552
▲ 298 this week
Wiped
17d 8h
ago · 22 Sep, 18:44 UTC
Next wipe
–
not predictable yet
Team limit
not published
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing29Uptime–Performance–Wipe hold–Momentum51
Populationno average yet –
Standing#15,552 on player hours 29
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumup 298 places this week 51

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
94.229.24.253:28015
Region
–
Max players
10
Group limit
not published
Wipe schedule
–
Last wipe
22 Sep 2026, 18:44 UTC
Hostname
–
First seen
23 Sep 2026

Server tags

what each tag it publishes means · mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
GamegmrustGame mode Standard Rust survival is the game mode.
mp10Max players The server holds 10.
v2362Protocol Protocol 2362: match it to join.
ptrakNetworking The network layer is RakNet, standard for Rust.
Mods and access^zModded Modded category: plugins or changed settings apply.
^yCarbon This server uses Carbon for plugins.
Otherhil2cppCustom tag Not part of the standard tag set - the owner or a plugin put it there.
stokCustom tag Not part of the standard tag set - the owner or a plugin put it there.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Player counts
01Ranking of Rust Devblog Server among Rust servers: what is it?

In the top 71% of all ranked servers, Rust Devblog Server holds #15,552 for player hours over the last seven days.

02What is the player count on Rust Devblog Server?

Right now Rust Devblog Server is not online; its last appearance was 16 days 6 hours ago.

About Server
03What Rust version is Rust Devblog Server on?

Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Joining requires your game to be on the same protocol; Steam handles the update.

04What is the host location for Rust Devblog Server?

No region is published by Rust Devblog Server. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 94.229.24.253:28015.

05Uptime and current status of Rust Devblog Server: what are they?

Live status: Rust Devblog Server is down; last seen 16 days 6 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. 23 September 2026 is when Rust Server Now first saw it.

Lists & Tags
06What is the meaning of each tag on Rust Devblog Server?

For the in-game browser, Rust Devblog Server declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server holds 10; v2362 (Protocol): Protocol 2362: match it to join; ptrak (Networking): The network layer is RakNet, standard for Rust; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): This server uses Carbon for plugins; hil2cpp (Custom tag): Not part of the standard tag set - the owner or a plugin put it there; stok (Custom tag): Not part of the standard tag set - the owner or a plugin put it there. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

07On which Rust Server Now lists does Rust Devblog Server appear?

These Rust Server Now lists include Rust Devblog Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Wipe Info
08On what timetable does Rust Devblog Server wipe?

Rust Devblog Server does not have enough wipes on record to establish its rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 17 days 8 hours.

Rules & Settings
09Map selection on Rust Devblog Server: what is it?

Procedural map: Rust Devblog Server uses one generated by the game.

10The rules and settings of Rust Devblog Server: what are they?

The name Rust Devblog Server does not state a gather rate. No group limit is published. This server runs survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

Join Info
11To join Rust Devblog Server, what must you do?

To connect, open Rust, press F1, and enter client.connect 94.229.24.253:28015. You can also click Launch Rust here to open the game via Steam and join.