- Players now
- 0/10 0% full
- 7-day average
- 0 peak –
- Rank
- #16,968 ▼ 1081 this week
- Wiped
- 17d 5h ago · 22 Sep, 18:44 UTC
- Next wipe
- – not predictable yet
- Team limit
- not published no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#16,968 on player hours | 29 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 1,081 places this week | 47 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 94.229.18.211:28015
- Region
- –
- Max players
- 10
- Group limit
- not published
- Wipe schedule
- –
- Last wipe
- 22 Sep 2026, 18:44 UTC
- Hostname
- –
- First seen
- 27 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp10 | Max players The server holds 10. | |
v2362 | Protocol Your game must run protocol 2362. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
| Mods and access | ^z | Modded Modded category: plugins or changed settings apply. |
^y | Carbon Carbon is the plugin framework in use. | |
| Other | hil2cpp | Custom tag Not part of the standard tag set - the owner or a plugin put it there. |
stok | Custom tag Not part of the standard tag set - the owner or a plugin put it there. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 154 on averageUnranked49/200
- 2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 133 on averageUnranked18/1000
- 3ShockRust | Blue | NoLimitno group limit · 132 on averageUnranked57/400
- 4STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 123 on averageUnranked20/300
- 5RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 113 on averageUnranked68/225
- 6666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 103 on averageUnranked8/750
Briefing
quick answers, from the figures on this page01Where does Rust Devblog Server sit in the rankings?
The rank for Rust Devblog Server is #16,968 on seven-day player hours, in the top 71% of ranked servers.
02Current population on Rust Devblog Server: how busy is it?
Right now Rust Devblog Server is not online; its last appearance was 12 days 6 hours ago.
03Version of Rust on Rust Devblog Server: which one?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. To join, your game must share the protocol; Steam takes care of updating it.
04Where can you find Rust Devblog Server physically?
For Rust Devblog Server, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 94.229.18.211:28015.
05Current online status and reliability of Rust Devblog Server: what is the data?
Currently offline: Rust Devblog Server; last seen 12 days 6 hours ago. 0 of 168 hours up in the last 7 full days; that is 0%. 27 September 2026 is when Rust Server Now first saw it.
06How should you read the tags on Rust Devblog Server?
gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server holds 10; v2362 (Protocol): Your game must run protocol 2362; ptrak (Networking): The network layer is RakNet, standard for Rust; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Carbon is the plugin framework in use; hil2cpp (Custom tag): Not part of the standard tag set - the owner or a plugin put it there; stok (Custom tag): Not part of the standard tag set - the owner or a plugin put it there: that is the tag set Rust Devblog Server publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07Where does Rust Devblog Server show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Rust Devblog Server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
08Rust Devblog Server wipes on what schedule?
The record for Rust Devblog Server holds too few wipes to reveal a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 17 days 5 hours have passed since its current world began.
09Map selection on Rust Devblog Server: what is it?
A procedural map, generated by the game, is in use on Rust Devblog Server.
10Which rules apply on Rust Devblog Server, and what settings?
No gather rate appears in the name Rust Devblog Server. The server does not publish a group limit. This server runs survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it under Modded. You will find Carbon plugins running here. The VAC anti-cheat from Valve is off.
11To join Rust Devblog Server, what must you do?
In Rust, press F1 and run client.connect 94.229.18.211:28015; or use Launch Rust on this page to connect through Steam.