Rust Server Now
54,740 playing Find a server
Offlinechecked 17h ago · scouted since 10 Oct 2026

Rust Devblog Server

Modded carbon
Join server
Evaluation 12 Bronze #16,000 on player hours
Players now
0/10
0% full
7-day average
0
peak –
Rank
#16,000
top 71%
Wiped
13d 4h
ago · 28 Sep, 00:32 UTC
Next wipe
–
not predictable yet
Team limit
not published
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing29Uptime8Performance–Wipe hold–Momentum–
Population0 of 10 on average 0
Standing#16,000 on player hours 29
Uptime4 of the last 48 hours 8
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123407:0008:0010:0011:00

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
94.229.18.11:28015
Region
–
Max players
10
Group limit
not published
Wipe schedule
–
Last wipe
28 Sep 2026, 00:32 UTC
Hostname
–
First seen
10 Oct 2026

Server tags

what each tag it publishes means · mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
GamegmrustGame mode Standard Rust survival is the game mode.
mp10Max players The server holds 10.
v2362Protocol Protocol 2362: match it to join.
ptrakNetworking Network layer: RakNet, the game's default.
Mods and access^zModded Modded category: plugins or changed settings apply.
^yCarbon Carbon is the plugin framework in use.
Otherhil2cppCustom tag The owner or a plugin added this tag; it isn't a standard Rust one.
stokCustom tag The owner or a plugin added this tag; it isn't a standard Rust one.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01Where does Rust Devblog Server sit in the rankings?

In the top 71% of all ranked servers, Rust Devblog Server holds #16,000 for player hours over the last seven days.

02Current population on Rust Devblog Server: how busy is it?

Offline: Rust Devblog Server last responded 17 hours ago. 0 players is the seven-day average.

About Server
03Version of Rust on Rust Devblog Server: which one?

Version for Rust Devblog Server: Rust network protocol 2362 on Windows. Steam updates your game so your protocol matches; that is required to join.

04Location of Rust Devblog Server: where?

There is no region published by Rust Devblog Server. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 94.229.18.11:28015.

05Current online status and reliability of Rust Devblog Server: what is the data?

Right now Rust Devblog Server shows as offline; last seen 17 hours ago. 10 October 2026 is when Rust Server Now first saw it.

Lists & Tags
06What is the meaning of each tag on Rust Devblog Server?

gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server holds 10; v2362 (Protocol): Protocol 2362: match it to join; ptrak (Networking): Network layer: RakNet, the game's default; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Carbon is the plugin framework in use; hil2cpp (Custom tag): The owner or a plugin added this tag; it isn't a standard Rust one; stok (Custom tag): The owner or a plugin added this tag; it isn't a standard Rust one: that is the tag set Rust Devblog Server publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

07Where does Rust Devblog Server show up in Rust Server Now lists and filters?

Rust Devblog Server appears on the following Rust Server Now lists: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Last wipe: In the last 2 weeks.

Wipe Info
08On what timetable does Rust Devblog Server wipe?

Too few wipes are recorded for Rust Devblog Server to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 13 days 4 hours have passed since its current world began.

Settings & Rules
09What map is running on Rust Devblog Server?

Procedural map: Rust Devblog Server uses one generated by the game.

10The rules and settings of Rust Devblog Server: what are they?

No gather rate appears in the name Rust Devblog Server. The server does not publish a group limit. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Valve's VAC anti-cheat is not active.

How to join
11What is the process to join Rust Devblog Server?

Press F1 in Rust and enter client.connect 94.229.18.11:28015, or click Launch Rust here to open Rust via Steam and join.