- Players now
- 0/10 0% full
- 7-day average
- 0 peak –
- Rank
- #16,011 top 70%
- Wiped
- 12d 15h ago · 28 Sep, 00:32 UTC
- Next wipe
- – not predictable yet
- Team limit
- not published no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 0 | |
|---|---|---|
| Standing#16,011 on player hours | 30 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 94.229.17.136:28015
- Region
- –
- Max players
- 10
- Group limit
- not published
- Wipe schedule
- –
- Last wipe
- 28 Sep 2026, 00:32 UTC
- Hostname
- –
- First seen
- 7 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,v2362,hil2cpp,stok,gmrust| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players The server holds 10. | |
v2362 | Protocol Game protocol 2362 - same version required to connect. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
| Other | hil2cpp | Custom tag A custom tag, not one of the standard Rust set, applied by the owner or a plugin. |
stok | Custom tag A custom tag, not one of the standard Rust set, applied by the owner or a plugin. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 460 on averageUnranked589/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 450 on averageUnranked579/600
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 427 on averageUnranked612/650
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 415 on averageUnranked273/275
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 357 on averageUnranked428/480
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 324 on averageUnranked431/475
Briefing
quick answers, from the figures on this page01Where does Rust Devblog Server sit in the rankings?
The rank for Rust Devblog Server is #16,011 on seven-day player hours, in the top 70% of ranked servers.
02How many players are on Rust Devblog Server right now?
Offline: Rust Devblog Server last responded 2 days 18 hours ago. It has averaged 0 players across the last seven days.
03Version of Rust on Rust Devblog Server: which one?
Version for Rust Devblog Server: Rust network protocol 2362 on Windows. Steam updates your game so your protocol matches; that is required to join.
04Location of Rust Devblog Server: where?
There is no region published by Rust Devblog Server. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 94.229.17.136:28015 is its address.
05How reliable is Rust Devblog Server, and is it online?
Right now Rust Devblog Server shows as offline; last seen 2 days 18 hours ago. It was up 0% of the time over the last 2 full days: 0 of 48 hours. 7 October 2026 is when Rust Server Now first saw it.
06What is the meaning of each tag on Rust Devblog Server?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): The server holds 10; v2362 (Protocol): Game protocol 2362 - same version required to connect; ptrak (Networking): RakNet handles the network layer here, as standard for the game; hil2cpp (Custom tag): A custom tag, not one of the standard Rust set, applied by the owner or a plugin; stok (Custom tag): A custom tag, not one of the standard Rust set, applied by the owner or a plugin: that is the tag set Rust Devblog Server publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does Rust Devblog Server show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Rust Devblog Server are: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.
08Rust Devblog Server wipes on what schedule?
Rust Devblog Server does not have enough wipes on record to establish its rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 12 days 15 hours.
09What map is running on Rust Devblog Server?
Procedural map: Rust Devblog Server uses one generated by the game.
10Which rules apply on Rust Devblog Server, and what settings?
No gather rate appears in the name Rust Devblog Server. No group limit is published. This server runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its browser category: it is a community server. The VAC anti-cheat from Valve is off.
11To join Rust Devblog Server, what must you do?
Press F1 in Rust and enter client.connect 94.229.17.136:28015, or click Launch Rust here to open Rust via Steam and join.