- Players now
- 0/50 0% full
- 7-day average
- 0 peak –
- Rank
- #15,990 ▲ 963 this week
- Wiped
- 29d 18h ago · 11 Sep, 06:59 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#15,990 on player hours | 29 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance107 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 963 places this week | 53 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 94.130.90.204:28015
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 11 Sep 2026, 06:59 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y| Game | gmrust | Game mode Survival in the standard Rust format. |
mp50 | Max players Capacity: 50. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2633 | Protocol Your game must run protocol 2633. | |
cs165217 | Build Game build: 165217. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon Carbon is the plugin framework in use. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ShockRust | Blue | NoLimitno group limit · 133 on averageUnranked49/300
- 2Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 122 on averageUnranked37/200
- 3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 113 on averageUnranked42/225
- 4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 104 on averageUnranked18/1000
- 5МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked90/100
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 83 on averageUnranked44/1000
Briefing
quick answers, from the figures on this page01Ranking of PvE Testserver among Rust servers: what is it?
The rank for PvE Testserver is #15,990 on seven-day player hours, in the top 71% of ranked servers.
02Current population on PvE Testserver: how busy is it?
The current population on PvE Testserver is 0, against 50 slots. It has averaged 0 players across the last seven days.
03The Rust version for PvE Testserver: what is it?
The Rust build on PvE Testserver is network protocol 2633 and build 165217, on Linux. Steam updates your game so your protocol matches; that is required to join.
04Performance of PvE Testserver: is it smooth?
For the last 48 hours, average server fps was 107, with a minimum of 91. Entities reached 93,344 - buildings, deployables and the rest. Memory usage reached 7,022 MB at its highest. The lag players notice comes from low fps and rising entity counts.
05Where can you find PvE Testserver physically?
For PvE Testserver, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. 94.130.90.204:28015 is its address.
06Uptime and current status of PvE Testserver: what are they?
PvE Testserver reports online at this moment. About 13 days 20 hours ago was its last restart, based on reported uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. 13 September 2026 is when Rust Server Now first saw it.
07The tags on PvE Testserver: what do they mean?
The server browser reads these tags from PvE Testserver: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default applies: 8 to a team; v2633 (Protocol): Your game must run protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Carbon is the plugin framework in use. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does PvE Testserver appear?
PvE Testserver appears on the following Rust Server Now lists: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
09PvE Testserver wipes on what schedule?
The record for PvE Testserver holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 29 days 18 hours old.
10What map is running on PvE Testserver?
For PvE Testserver, the map is procedural at size 4,000 with seed 324720365, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
11The rules and settings of PvE Testserver: what are they?
No gather rate appears in the name PvE Testserver. The game's default group limit of 8 players applies. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. Modded is its browser category: plugins or settings change the game. You will find Carbon plugins running here. Valve's VAC anti-cheat is active.
12To join PvE Testserver, what must you do?
To connect, open Rust, press F1, and enter client.connect 94.130.90.204:28015. You can also click Launch Rust here to open the game via Steam and join. You can find its website at https://rust.neospin.de.
