- Players now
- 0/10 0% full
- 7-day average
- 0 peak –
- Rank
- #16,003 top 70%
- Wiped
- 31d 18h ago · 8 Sep, 15:15 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 0 | |
|---|---|---|
| Standing#16,003 on player hours | 30 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 91.8.202.37:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 8 Sep 2026, 15:15 UTC
- Hostname
- –
- First seen
- 4 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp10 | Max players The server holds 10. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs163207 | Build This server runs build 163207. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 146 on averageUnranked65/200
- 2ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked270/300
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 116 on averageUnranked58/1000
- 4RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked185/225
- 5STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 99 on averageUnranked24/300
- 6МИНИ-КАРТА 2Х | STORM | FPS+ 07.10EU · groups of 8+ · weekly · 91 on averageUnranked93/100
Briefing
quick answers, from the figures on this page01What is the rank position of Rip_Was Test Server?
In the top 70% of all ranked servers, Rip_Was Test Server holds #16,003 for player hours over the last seven days.
02How many players are on Rip_Was Test Server right now?
Right now Rip_Was Test Server is not online; its last appearance was 5 days 13 hours ago. 0 players is the seven-day average.
03What Rust version is Rip_Was Test Server on?
The Rust build on Rip_Was Test Server is network protocol 2633 and build 163207, on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04Where can you find Rip_Was Test Server physically?
For Rip_Was Test Server, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 91.8.202.37:28015.
05Uptime and current status of Rip_Was Test Server: what are they?
Right now Rip_Was Test Server shows as offline; last seen 5 days 13 hours ago. 0 of 120 hours up in the last 5 full days; that is 0%. Its first appearance in Rust Server Now data was on 4 October 2026.
06How should you read the tags on Rip_Was Test Server?
gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server holds 10; ts8 (Group limit): Team cap 8, which is the game default; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs163207 (Build): This server runs build 163207; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference: that is the tag set Rip_Was Test Server publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07On which Rust Server Now lists does Rip_Was Test Server appear?
Rip_Was Test Server appears on the following Rust Server Now lists: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
08On what timetable does Rip_Was Test Server wipe?
Too few wipes are recorded for Rip_Was Test Server to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 31 days 18 hours.
09What map is running on Rip_Was Test Server?
Procedural map: Rip_Was Test Server uses one generated by the game.
10Which rules apply on Rip_Was Test Server, and what settings?
You will not find a gather rate in the name Rip_Was Test Server. 8 players per group is the default and the limit here. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
11Joining Rip_Was Test Server: what are the steps?
In Rust, press F1 and run client.connect 91.8.202.37:28015; or use Launch Rust on this page to connect through Steam.