Rust Server Now
97,003 playing Find a server
Onlinechecked 13m ago · scouted since 13 Sep 2026

Development Server

Modded NA · us5 vanillaoxide
Join server
Evaluation 47 Bronze #13,457 on player hours
Players now
0/5
0% full
7-day average
0
peak 1
Rank
#13,457
▼ 2043 this week
Wiped
5h
ago · 10 Oct, 06:47 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing41Uptime98Performance99Wipe hold0Momentum42
Population0 of 5 on average 0
Standing#13,457 on player hours 41
Uptime47 of the last 48 hours 98
Performance60 server fps on average 99
Wipe hold0% of wipes kept half their crowd 0
Momentumdown 2,043 places this week 42

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeakWipe
00.250.50.75112:0021:0006:0016:0001:0010:00Wiped Sat 10 Oct, 06:47 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Wipe record

10 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.2 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
10 Oct Sat 06:47 0 before running
1 Oct FW Thu 19:10 1 –
30 Sep Wed 06:48 1 1.5 days
27 Sep Sun 03:17 1 3.1 days
25 Sep Fri 23:47 1 1.1 days
23 Sep Wed 03:40 1 2.8 days
21 Sep Mon 19:42 1 1.3 days
21 Sep Mon 06:19 1 0.6 days
15 Sep Tue 18:47 1 5.5 days
14 Sep Mon 00:26 1 1.8 days

Performance

Server fpsWipe
02040608012:0021:0006:0016:0001:0010:00Wiped Sat 10 Oct, 06:47 UTCWIPE

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 59% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

Intel

Map of Development Server
Map
Custom Map
Size
1000
Seed
1337
Address
91.229.114.45:28075
Region
NA · us5
Max players
5
Group limit
8, the default
Wipe schedule
–
Last wipe
10 Oct 2026, 06:47 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp5,ptrak,$rus5,v2634,^v,NA,gmrust,cs167398,ts8,^o^z
GamegmrustGame mode Standard Rust survival is the game mode.
mp5Max players Slot count: 5.
ts8Group limit The default applies: 8 to a team.
v2634Protocol Your game must run protocol 2634.
cs167398Build Game build: 167398.
ptrakNetworking Network layer: RakNet, the game's default.
$rus5Region code Region code: us5.
Difficulty^vVanilla Vanilla in the full sense: nothing about rates, kits or rules is changed.
Mods and access^oOxide Oxide (uMod) provides the plugin framework here.
^zModded Modded category: plugins or changed settings apply.
RegionNANorth America North America is the browser listing for this server.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01What is the rank position of Development Server?

The seven-day player-hour rank for Development Server is #13,457, top 59% of all ranked servers and #1,442 in North America.

02How many players are on Development Server right now?

Right now, 0 players occupy the 5 slots on Development Server. The seven-day average is 0 players, with a peak of 1. The 48-hour peak time is 07:00 UTC, when it averaged 1 players.

Server details
03Version of Rust on Development Server: which one?

The Rust build on Development Server is network protocol 2634 and build 167398, on Linux. To join, your game must share the protocol; Steam takes care of updating it.

04How smooth is the performance on Development Server?

For the last 48 hours, average server fps was 60, with a minimum of 43. Entities peaked at 6,192, including buildings, deployables and all other world objects. Peak memory: 1,181 MB. The lag players notice comes from low fps and rising entity counts.

05Location of Development Server: where?

Development Server places itself in North America using the NA tag, and it also gives us5 as its region code. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 91.229.114.45:28075.

06Current online status and reliability of Development Server: what is the data?

Development Server reports online at this moment. Reported uptime puts the last restart at roughly 3 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. Its first appearance in Rust Server Now data was on 13 September 2026.

Lists & Tags
07The tags on Development Server: what do they mean?

The server browser reads these tags from Development Server: gmrust (Game mode): Standard Rust survival is the game mode; mp5 (Max players): Slot count: 5; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the game's default; $rus5 (Region code): Region code: us5; ^v (Vanilla): Vanilla in the full sense: nothing about rates, kits or rules is changed; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply; NA (North America): North America is the browser listing for this server. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.

08Where does Development Server show up in Rust Server Now lists and filters?

These Rust Server Now lists include Development Server: Modded Rust servers and North America Rust servers. It appears on the server list when you apply these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe Info
09On what timetable does Development Server wipe?

Development Server wipes on no fixed pattern, so the next wipe cannot be predicted. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 5 hours have passed since its current world began.

10What happens on wipe day for Development Server?

On average, 1 players was the busiest its recent wipes got. The latest wipe saw its peak 0 hours in. The crowd held above half that peak until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 1.

Settings & Rules
11Map selection on Development Server: what is it?

For Development Server, the map is procedural at size 1,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it. The name of the map is: Custom Map.

12The rules and settings of Development Server: what are they?

The name Development Server does not state a gather rate. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running. Its self-description is vanilla: vanilla in the full sense: nothing about rates, kits or rules is changed. VAC, Valve's anti-cheat, is enabled.

Joining Steps
13Joining Development Server: what are the steps?

To connect, open Rust, press F1, and enter client.connect 91.229.114.45:28075. You can also click Launch Rust here to open the game via Steam and join.