Development Server
- Players now
- 0/5 0% full
- 7-day average
- 0 peak 1
- Rank
- #13,457 ▼ 2043 this week
- Wiped
- 5h ago · 10 Oct, 06:47 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 5 on average | 0 | |
|---|---|---|
| Standing#13,457 on player hours | 41 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance60 server fps on average | 99 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumdown 2,043 places this week | 42 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
10 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.2 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 10 Oct | Sat 06:47 | 0 before | running |
| 1 Oct FW | Thu 19:10 | 1 | – |
| 30 Sep | Wed 06:48 | 1 | 1.5 days |
| 27 Sep | Sun 03:17 | 1 | 3.1 days |
| 25 Sep | Fri 23:47 | 1 | 1.1 days |
| 23 Sep | Wed 03:40 | 1 | 2.8 days |
| 21 Sep | Mon 19:42 | 1 | 1.3 days |
| 21 Sep | Mon 06:19 | 1 | 0.6 days |
| 15 Sep | Tue 18:47 | 1 | 5.5 days |
| 14 Sep | Mon 00:26 | 1 | 1.8 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 59% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Intel
- Address
- 91.229.114.45:28075
- Region
- NA · us5
- Max players
- 5
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 10 Oct 2026, 06:47 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp5,ptrak,$rus5,v2634,^v,NA,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp5 | Max players Slot count: 5. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build Game build: 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$rus5 | Region code Region code: us5. | |
| Difficulty | ^v | Vanilla Vanilla in the full sense: nothing about rates, kits or rules is changed. |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded category: plugins or changed settings apply. | |
| Region | NA | North America North America is the browser listing for this server. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 56 on averageUnranked24/175
- 2Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 31 on averageUnranked14/100
- 3[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 28 on averageUnranked22/50
- 4Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 25 on averageUnranked10/90
- 5[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 24 on averageUnranked21/100
- 6Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on averageUnranked33/150
Briefing
quick answers, from the figures on this page01What is the rank position of Development Server?
The seven-day player-hour rank for Development Server is #13,457, top 59% of all ranked servers and #1,442 in North America.
02How many players are on Development Server right now?
Right now, 0 players occupy the 5 slots on Development Server. The seven-day average is 0 players, with a peak of 1. The 48-hour peak time is 07:00 UTC, when it averaged 1 players.
03Version of Rust on Development Server: which one?
The Rust build on Development Server is network protocol 2634 and build 167398, on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04How smooth is the performance on Development Server?
For the last 48 hours, average server fps was 60, with a minimum of 43. Entities peaked at 6,192, including buildings, deployables and all other world objects. Peak memory: 1,181 MB. The lag players notice comes from low fps and rising entity counts.
05Location of Development Server: where?
Development Server places itself in North America using the NA tag, and it also gives us5 as its region code. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 91.229.114.45:28075.
06Current online status and reliability of Development Server: what is the data?
Development Server reports online at this moment. Reported uptime puts the last restart at roughly 3 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. Its first appearance in Rust Server Now data was on 13 September 2026.
07The tags on Development Server: what do they mean?
The server browser reads these tags from Development Server: gmrust (Game mode): Standard Rust survival is the game mode; mp5 (Max players): Slot count: 5; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the game's default; $rus5 (Region code): Region code: us5; ^v (Vanilla): Vanilla in the full sense: nothing about rates, kits or rules is changed; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply; NA (North America): North America is the browser listing for this server. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does Development Server show up in Rust Server Now lists and filters?
These Rust Server Now lists include Development Server: Modded Rust servers and North America Rust servers. It appears on the server list when you apply these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
09On what timetable does Development Server wipe?
Development Server wipes on no fixed pattern, so the next wipe cannot be predicted. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 5 hours have passed since its current world began.
10What happens on wipe day for Development Server?
On average, 1 players was the busiest its recent wipes got. The latest wipe saw its peak 0 hours in. The crowd held above half that peak until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 1.
11Map selection on Development Server: what is it?
For Development Server, the map is procedural at size 1,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it. The name of the map is: Custom Map.
12The rules and settings of Development Server: what are they?
The name Development Server does not state a gather rate. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running. Its self-description is vanilla: vanilla in the full sense: nothing about rates, kits or rules is changed. VAC, Valve's anti-cheat, is enabled.
13Joining Development Server: what are the steps?
To connect, open Rust, press F1, and enter client.connect 91.229.114.45:28075. You can also click Launch Rust here to open the game via Steam and join.
