My Untitled Rust Server
- Players now
- 0/1000 0% full
- 7-day average
- 0 peak –
- Rank
- #15,971 ▲ 926 this week
- Wiped
- 2d 23h ago · 7 Oct, 07:42 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 1,000 on average | 0 | |
|---|---|---|
| Standing#15,971 on player hours | 30 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance31 server fps on average | 52 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumup 926 places this week | 53 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
3 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 10.2 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 7 Oct | Wed 07:42 | 0 | running |
| 17 Sep | Thu 20:06 | 2 | 19.5 days |
| 16 Sep | Wed 21:26 | 2 | 0.9 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.
Intel
- Address
- 91.229.114.45:28027
- Region
- NA · us5
- Max players
- 1000
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 7 Oct 2026, 07:42 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp1000,ptrak,$rus5,v2634,^v,NA,gmrust,cs166652,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp1000 | Max players The server holds 1,000. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166652 | Build Build 166652. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$rus5 | Region code Region code: us5. | |
| Difficulty | ^v | Vanilla No altered rates, kits or rules - exactly what Facepunch ships. |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. | |
| Region | NA | North America The browser files it under North America. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 58 on averageUnranked35/175
- 2Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 31 on averageUnranked24/100
- 3[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 28 on averageUnranked45/50
- 4Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 25 on averageUnranked22/90
- 5[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 24 on averageUnranked34/100
- 6Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on averageUnranked27/150
Briefing
quick answers, from the figures on this page01What is the rank position of My Untitled Rust Server?
In North America, My Untitled Rust Server is #1,576; globally, #15,971 on player hours over the last seven days, in the top 70% of ranked servers.
02Current population on My Untitled Rust Server: how busy is it?
The current population on My Untitled Rust Server is 0, against 1,000 slots. It has averaged 0 players across the last seven days.
03What Rust version is My Untitled Rust Server on?
Rust network protocol 2634 and build 166652 on Linux is what My Untitled Rust Server runs. To join, your game must share the protocol; Steam takes care of updating it.
04Performance of My Untitled Rust Server: is it smooth?
Server fps over the last 48 hours: 31 average, 31 lowest. Entities peaked at 48,114, including buildings, deployables and all other world objects. Peak memory: 2,209 MB. The lag players notice comes from low fps and rising entity counts.
05Location of My Untitled Rust Server: where?
With its NA tag, My Untitled Rust Server lists itself in North America; its region code is us5. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 91.229.114.45:28027.
06Uptime and current status of My Untitled Rust Server: what are they?
My Untitled Rust Server reports online at this moment. Reported uptime puts the last restart at roughly 2 days 21 hours ago. It was up 100% of the time over the last 7 full days: 168 of 168 hours. Its first appearance in Rust Server Now data was on 13 September 2026.
07What is the meaning of each tag on My Untitled Rust Server?
For the in-game browser, My Untitled Rust Server declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp1000 (Max players): The server holds 1,000; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the game's default; $rus5 (Region code): Region code: us5; ^v (Vanilla): No altered rates, kits or rules - exactly what Facepunch ships; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply; NA (North America): The browser files it under North America. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08On which Rust Server Now lists does My Untitled Rust Server appear?
The Rust Server Now lists that carry My Untitled Rust Server are: Modded Rust servers and North America Rust servers. It appears on the server list when you apply these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
09My Untitled Rust Server wipes on what schedule?
My Untitled Rust Server wipes on no fixed pattern, so the next wipe cannot be predicted. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 2 days 23 hours have passed since its current world began.
10What does My Untitled Rust Server look like on wipe day?
On average, 1 players was the busiest its recent wipes got. 0 hours after the latest wipe, the crowd peaked. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. In the other cases, the crowd fell below half by day 1.
11Map selection on My Untitled Rust Server: what is it?
For My Untitled Rust Server, the map is procedural at size 4,096 with seed 1337, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page. The name of the map is: Custom Map.
12The rules and settings of My Untitled Rust Server: what are they?
You will not find a gather rate in the name My Untitled Rust Server. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Plugins in use: Oxide. It uses the term vanilla for itself: no altered rates, kits or rules - exactly what Facepunch ships. The VAC anti-cheat from Valve is on.
13To join My Untitled Rust Server, what must you do?
In Rust, press F1 and run client.connect 91.229.114.45:28027; or use Launch Rust on this page to connect through Steam. You can find its website at https://cdn2.mapstr.gg/9007a824/LostDesertV1.map.
