- Players now
- 0/100 0% full
- 7-day average
- 0 peak 3
- Rank
- #4,953 ▲ 8303 this week
- Wiped
- 7d 7h ago · 3 Oct, 16:40 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 100 on average | 0 | |
|---|---|---|
| Standing#4,953 on player hours | 78 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance86 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 8,303 places this week | 100 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
2 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- usual gap
- 1.9 days between real wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 3 Oct | Sat 16:40 | 1 | running |
| 1 Oct FW | Thu 18:08 | 1 | 1.9 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 22% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.
Intel
- Address
- 91.229.114.120:28015
- Region
- NA · us5
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 16:40 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167398,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp100 | Max players Slot count: 100. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build This server runs build 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$rus5 | Region code Region code: us5. | |
| Difficulty | ^v | Vanilla Pure Facepunch Rust: rates, kits and rules unchanged. |
| Region | NA | North America In the server browser it appears under North America. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 400 on averageUnranked430/475
- 2Rustoria.co - US Long PremiumNA · groups of 14+ · monthly · 267 on averageUnranked214/250
- 3Rustopia.gg - US LargeNA · groups of 16+ · monthly · 261 on averageUnranked323/375
- 4Rusty Moose |US Small|NA · groups of 8+ · monthly · 241 on averageUnranked304/300
- 5[US East] Facepunch Premium 1NA · groups of 8+ · monthly · 233 on averageUnranked373/400
- 6Rustoria.co - US MainNA · groups of 16+ · weekly · 218 on averageUnranked413/450
Briefing
quick answers, from the figures on this page01What is the rank position of WhyNotRust?
The seven-day player-hour rank for WhyNotRust is #4,953, top 22% of all ranked servers and #893 in North America.
02What is the player count on WhyNotRust?
The current population on WhyNotRust is 0, against 100 slots. Averaging 0 players over seven days, it peaked at 3. Between the last 48 hours, 15:00 UTC saw the highest average: 1 players.
03What Rust version is WhyNotRust on?
Version for WhyNotRust: Rust network protocol 2634 and build 167398 on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04Performance of WhyNotRust: is it smooth?
For the last 48 hours, average server fps was 86, with a minimum of 57. Entities reached 89,802 - buildings, deployables and the rest. Peak memory: 2,688 MB. Players feel lag when fps drops and entities climb.
05What is the host location for WhyNotRust?
The NA tag puts WhyNotRust in North America, and its region code is us5. Rust Server Now does not verify machine locations; it only shows where a server says it is. 91.229.114.120:28015 is its address.
06How reliable is WhyNotRust, and is it online?
Right now WhyNotRust shows as online. Reported uptime puts the last restart at roughly 15 hours ago. 168 of 168 hours up in the last 7 full days; that is 100%. 13 September 2026 is when Rust Server Now first saw it.
07The tags on WhyNotRust: what do they mean?
The server browser reads these tags from WhyNotRust: gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): This server runs build 167398; ptrak (Networking): Network layer: RakNet, the game's default; $rus5 (Region code): Region code: us5; ^v (Vanilla): Pure Facepunch Rust: rates, kits and rules unchanged; NA (North America): In the server browser it appears under North America. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does WhyNotRust show up in Rust Server Now lists and filters?
WhyNotRust appears on the following Rust Server Now lists: Rust community servers, live, North America Rust servers and Vanilla Rust servers, ranked live. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09WhyNotRust wipes on what schedule?
Too few wipes are recorded for WhyNotRust to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 7 days 7 hours old.
10What happens on wipe day for WhyNotRust?
1 players on average marked the busiest point of its recent wipes. 29 hours after the latest wipe, the crowd peaked.
11The map for WhyNotRust: which one?
For WhyNotRust, the map is procedural at size 4,000 with seed 1361231414, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12Which rules apply on WhyNotRust, and what settings?
You will not find a gather rate in the name WhyNotRust. The game's default group limit of 8 players applies. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser; it is a community server. Vanilla is its own label: pure Facepunch Rust: rates, kits and rules unchanged. The VAC anti-cheat from Valve is on.
13Joining WhyNotRust: what are the steps?
Press F1 in Rust and enter client.connect 91.229.114.120:28015, or click Launch Rust here to open Rust via Steam and join.
