- Players now
- 0/20 0% full
- 7-day average
- 0 peak –
- Rank
- #15,670 ▲ 167 this week
- Wiped
- 17d 4h ago · 23 Sep, 09:30 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,670 on player hours | 29 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 167 places this week | 51 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 91.195.137.181:28015
- Region
- – · ger
- Max players
- 20
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 23 Sep 2026, 09:30 UTC
- Hostname
- –
- First seen
- 23 Sep 2026
Server tags
what each tag it publishes means ·mp20,ptrak,$rger,v2602,gmrust,cs132924,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp20 | Max players Slot count: 20. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2602 | Protocol Game protocol 2602 - same version required to connect. | |
cs132924 | Build Build 132924. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$rger | Region code ger is the region code here. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 462 on averageUnranked570/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 453 on averageUnranked578/600
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 430 on averageUnranked600/625
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 419 on averageUnranked230/250
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 361 on averageUnranked395/440
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 325 on averageUnranked405/450
Briefing
quick answers, from the figures on this page01Ranking of Devblog 301 LAN among Rust servers: what is it?
The rank for Devblog 301 LAN is #15,670 on seven-day player hours, in the top 71% of ranked servers.
02Current population on Devblog 301 LAN: how busy is it?
Right now Devblog 301 LAN is not online; its last appearance was 16 days 1 hours ago.
03Version of Rust on Devblog 301 LAN: which one?
The Rust build on Devblog 301 LAN is network protocol 2602 and build 132924, on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04Location of Devblog 301 LAN: where?
For Devblog 301 LAN, the published region is absent. ger is the region code. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 91.195.137.181:28015.
05Current online status and reliability of Devblog 301 LAN: what is the data?
Right now Devblog 301 LAN shows as offline; last seen 16 days 1 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. First seen by Rust Server Now on 23 September 2026.
06How should you read the tags on Devblog 301 LAN?
The server browser reads these tags from Devblog 301 LAN: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default applies: 8 to a team; v2602 (Protocol): Game protocol 2602 - same version required to connect; cs132924 (Build): Build 132924; ptrak (Networking): Network layer: RakNet, the game's default; $rger (Region code): ger is the region code here. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07On which Rust Server Now lists does Devblog 301 LAN appear?
The Rust Server Now lists that carry Devblog 301 LAN are: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08Devblog 301 LAN wipes on what schedule?
Too few wipes are recorded for Devblog 301 LAN to show a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. This world is 17 days 4 hours old.
09What map is running on Devblog 301 LAN?
A procedural map, generated by the game, is in use on Devblog 301 LAN.
10The rules and settings of Devblog 301 LAN: what are they?
The name Devblog 301 LAN does not state a gather rate. 8 players per group is the default and the limit here. This server runs survival, normal Rust: gather, build, raid. You can fight and raid other players. The server browser lists it under Community, as a community server. The VAC anti-cheat from Valve is off.
11What is the process to join Devblog 301 LAN?
In Rust, press F1 and run client.connect 91.195.137.181:28015; or use Launch Rust on this page to connect through Steam.