- Players now
- 1/50 2% full
- 7-day average
- 1 peak 1
- Rank
- #10,328 top 45%
- Wiped
- 1h ago · 9 Oct, 21:42 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 50 on average | 2 | |
|---|---|---|
| Standing#10,328 on player hours | 55 | |
| Uptime1 of the last 48 hours | 2 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 9 Oct | Fri 21:42 | 1 before | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 90.47.20.251:28015
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 9 Oct 2026, 21:42 UTC
- Hostname
- –
- First seen
- 3 Oct 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp50 | Max players Slot count: 50. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build Build 167398. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 478 on averageUnranked383/450
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 472 on averageUnranked397/475
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 459 on averageUnranked381/425
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked425/450
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 383 on averageUnranked230/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 336 on averageUnranked324/500
Briefing
quick answers, from the figures on this page01Ranking of Development Server among Rust servers: what is it?
In the top 45% of all ranked servers, Development Server holds #10,328 for player hours over the last seven days.
02Current population on Development Server: how busy is it?
Right now, 1 players occupy the 50 slots on Development Server. Averaging 1 players over seven days, it peaked at 1. Between the last 48 hours, 21:00 UTC saw the highest average: 1 players.
03Version of Rust on Development Server: which one?
Rust network protocol 2634 and build 167398 on Windows is what Development Server runs. Steam updates your game so your protocol matches; that is required to join.
04Where can you find Development Server physically?
For Development Server, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. 90.47.20.251:28015 is its address.
05Uptime and current status of Development Server: what are they?
Right now Development Server shows as online. It was up 2% of the time over the last 5 full days: 3 of 120 hours. Its first appearance in Rust Server Now data was on 3 October 2026.
06What is the meaning of each tag on Development Server?
For the in-game browser, Development Server declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07Where does Development Server show up in Rust Server Now lists and filters?
Development Server appears on the following Rust Server Now lists: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
08Development Server wipes on what schedule?
The record for Development Server holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 1 hours have passed since its current world began.
09What map is running on Development Server?
Procedural map: Development Server uses one generated by the game.
10The rules and settings of Development Server: what are they?
The name Development Server does not state a gather rate. Up to 8 players can group, which is the game's default. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
11To join Development Server, what must you do?
In Rust, press F1 and run client.connect 90.47.20.251:28015; or use Launch Rust on this page to connect through Steam.