- Players now
- 0/50 0% full
- 7-day average
- 0 peak 1
- Rank
- #13,703 top 60%
- Wiped
- 12h ago · 10 Oct, 14:21 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 1 | |
|---|---|---|
| Standing#13,703 on player hours | 40 | |
| Uptime4 of the last 48 hours | 8 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 90.47.12.94:28015
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 10 Oct 2026, 14:21 UTC
- Hostname
- –
- First seen
- 10 Oct 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp50 | Max players Capacity: 50. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build Build 167398. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 451 on averageUnranked261/275
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 435 on averageUnranked191/250
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 410 on averageUnranked204/250
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 395 on averageUnranked488/500
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 340 on averageUnranked114/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 318 on averageUnranked156/250
Briefing
quick answers, from the figures on this page01What is the rank position of Development Server?
In the top 60% of all ranked servers, Development Server holds #13,703 for player hours over the last seven days.
02Current population on Development Server: how busy is it?
Right now Development Server is not online; its last appearance was 5 hours ago. Its seven-day average is 0 players; the peak is 1. Between the last 48 hours, 16:00 UTC saw the highest average: 1 players.
03What Rust version is Development Server on?
Version for Development Server: Rust network protocol 2634 and build 167398 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Location of Development Server: where?
There is no region published by Development Server. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 90.47.12.94:28015 is its address.
05How reliable is Development Server, and is it online?
Live status: Development Server is down; last seen 5 hours ago. 10 October 2026 is when Rust Server Now first saw it.
06The tags on Development Server: what do they mean?
gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank: that is the tag set Development Server publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07On which Rust Server Now lists does Development Server appear?
Development Server appears on the following Rust Server Now lists: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
08Development Server wipes on what schedule?
Too few wipes are recorded for Development Server to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 12 hours.
09Map selection on Development Server: what is it?
A procedural map, generated by the game, is in use on Development Server.
10Which rules apply on Development Server, and what settings?
The name Development Server does not state a gather rate. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it listed under Community in the server browser; it is a community server. Valve's VAC anti-cheat is active.
11To join Development Server, what must you do?
In Rust, press F1 and run client.connect 90.47.12.94:28015; or use Launch Rust on this page to connect through Steam.