- Players now
- 1/10 10% full
- 7-day average
- 0 peak –
- Rank
- #13,288 not ranked yet
- Wiped
- 24d 14h ago · 15 Sep, 12:53 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#13,288 on player hours | – | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestIntel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 90.120.25.91:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 15 Sep 2026, 12:53 UTC
- Hostname
- –
- First seen
- 15 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players The server holds 10. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Protocol 2633: match it to join. | |
cs163794 | Build Game build: 163794. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 475 on averageUnranked229/250
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 470 on averageUnranked154/200
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 453 on averageUnranked207/250
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked484/475
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 379 on averageUnranked118/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 333 on averageUnranked168/250
Briefing
quick answers, from the figures on this page01What is the rank position of Development Server?
In the top – of all ranked servers, Development Server holds #13,288 for player hours over the last seven days.
02What is the player count on Development Server?
Offline: Development Server last responded 24 days 13 hours ago.
03The Rust version for Development Server: what is it?
The Rust build on Development Server is network protocol 2633 and build 163794, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Where can you find Development Server physically?
No region is published by Development Server. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 90.120.25.91:28015.
05Uptime and current status of Development Server: what are they?
Live status: Development Server is down; last seen 24 days 13 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. Its first appearance in Rust Server Now data was on 15 September 2026.
06How should you read the tags on Development Server?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): The server holds 10; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Protocol 2633: match it to join; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none: that is the tag set Development Server publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does Development Server show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Development Server are: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08On what timetable does Development Server wipe?
Too few wipes are recorded for Development Server to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 24 days 14 hours old.
09Map selection on Development Server: what is it?
A procedural map, generated by the game, is in use on Development Server.
10Which rules apply on Development Server, and what settings?
The name Development Server does not state a gather rate. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
11What is the process to join Development Server?
In Rust, press F1 and run client.connect 90.120.25.91:28015; or use Launch Rust on this page to connect through Steam.