- Players now
- 0/50 0% full
- 7-day average
- 0 peak 2
- Rank
- #4,882 ▲ 2431 this week
- Wiped
- 8d 0h ago · 1 Oct, 19:29 UTC
- Next wipe
- 5d 23h Thu 15 Oct, 19:29 UTC
- Team limit
- 8 biweekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 1 | |
|---|---|---|
| Standing#4,882 on player hours | 79 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance60 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 2,431 places this week | 75 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
1 on recordIts biweekly schedule tag · low confidence
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 19:29 | 2 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 21% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.
Intel
- Address
- 89.28.237.30:28075
- Region
- NA
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- biweekly
- Last wipe
- 1 Oct 2026, 19:29 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,^b,NA,^p,gmrust,cs167231,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp50 | Max players Capacity: 50. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167231 | Build This server runs build 167231. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^b | Biweekly Wipes on a two-week cycle. |
| Gameplay | ^p | PvE PvE: the world supplies the danger, not other players. |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded listing: plugins or settings make the difference. | |
| Region | NA | North America The browser files it under North America. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 245 on averageUnranked246/2000
- 2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 75 on averageUnranked61/200
- 3LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge NoNA · groups of 8+ · biweekly · 16 on averageUnranked13/30
- 4ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot RestNA · groups of 12+ · biweekly · 12 on averageUnranked19/100
- 5Isle of Misfits PVE • Skill Tree • Events •NA · groups of 8+ · biweekly · 10 on averageUnranked10/75
- 6US Markiii-Rust PVE | 900+ Raids | Custom Weapons | Markiii-ProNA · groups of 8+ · biweekly · 6 on averageUnranked4/50
Briefing
quick answers, from the figures on this page01What is the rank position of Rust Warlords?
In North America, Rust Warlords is #891; globally, #4,882 on player hours over the last seven days, in the top 21% of ranked servers.
02Current population on Rust Warlords: how busy is it?
0 of 50 slots are filled on Rust Warlords at this moment. Its seven-day average is 0 players; the peak is 2. The 48-hour peak time is 22:00 UTC, when it averaged 2 players.
03Version of Rust on Rust Warlords: which one?
Version for Rust Warlords: Rust network protocol 2634 and build 167231 on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04Is the performance on Rust Warlords good?
Average server fps for the last 48 hours was 60; the lowest was 57. Entities peaked at 61,578, including buildings, deployables and all other world objects. Peak memory: 3,671 MB. The lag players notice comes from low fps and rising entity counts.
05What is the host location for Rust Warlords?
With a NA tag, Rust Warlords places itself in North America. Rust Server Now does not verify machine locations; it only shows where a server says it is. 89.28.237.30:28075 is its address.
06How reliable is Rust Warlords, and is it online?
Rust Warlords reports online at this moment. About 20 hours ago was its last restart, based on reported uptime. 168 of 168 hours up in the last 7 full days; that is 100%. 13 September 2026 is when Rust Server Now first saw it.
07How should you read the tags on Rust Warlords?
gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): Capacity: 50; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167231 (Build): This server runs build 167231; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^b (Biweekly): Wipes on a two-week cycle; ^p (PvE): PvE: the world supplies the danger, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference; NA (North America): The browser files it under North America: that is the tag set Rust Warlords publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does Rust Warlords show up in Rust Server Now lists and filters?
These Rust Server Now lists include Rust Warlords: Modded Rust servers, Rust PvE servers, ranked by population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
09On what timetable does Rust Warlords wipe?
Its tag drives the prediction because too few of Rust Warlords's wipes are recorded to confirm the schedule. Expect the next wipe on Thursday 15 October at 19:29 UTC. It has been running its current world for 8 days. Its tags show a wipe every two weeks.
10On wipe day, what changes for Rust Warlords?
The average busiest point of its recent wipes was 2 players. 6 hours after the latest wipe, the crowd peaked.
11What map is running on Rust Warlords?
For Rust Warlords, the map is procedural at size 2,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it. The name of the map is: Custom Map.
12Which rules apply on Rust Warlords, and what settings?
The name Rust Warlords does not state a gather rate. Up to 8 players can group, which is the game's default. This server runs pve, fighting other players is disabled. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Valve's VAC anti-cheat is active.
13To join Rust Warlords, what must you do?
In Rust, press F1 and run client.connect 89.28.237.30:28075; or use Launch Rust on this page to connect through Steam.
