- Players now
- 1/10 10% full
- 7-day average
- 1 peak 1
- Rank
- #6,124 ▲ 1740 this week
- World resets
- 5× new worlds this week
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 10 on average | 5 | |
|---|---|---|
| Standing#6,124 on player hours | 73 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 1,740 places this week | 64 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Reset record
5 on record| Date | Time | Peak | Lasted |
|---|---|---|---|
| 7 Oct | Wed 21:02 | 0 before | – |
| 5 Oct | Mon 23:01 | 0 before | – |
| 5 Oct | Mon 22:46 | 0 before | – |
| 4 Oct | Sun 14:42 | 0 before | – |
| 4 Oct | Sun 12:35 | 1 | 1.4 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 89.255.97.240:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 2 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players Slot count: 10. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166652 | Build Game build: 166652. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code No region set. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Pickle Rust EU MonthlyEU · no group limit · 50 on averageUnranked49/100
- 2EU Hub 01EU · groups of 1000+ · 6 on averageUnranked1/3300
- 3La Cueva Corp. | Eventosgroups of 8+ · 2 on averageUnranked0/100
- 4My Untitled Rust Servergroups of 8+ · 2 on averageUnranked4/50
- 5RustServer_11418groups of 8+ · 2 on averageUnranked2/50
- 6RatAttacK: No Honorgroups of 8+ · 2 on averageUnranked0/50
Briefing
quick answers, from the figures on this page01Ranking of My Local Test among Rust servers: what is it?
The rank for My Local Test is #6,124 on seven-day player hours, in the top 27% of ranked servers.
02What is the player count on My Local Test?
Offline: My Local Test last responded 2 days 7 hours ago. Averaging 1 players over seven days, it peaked at 1.
03The Rust version for My Local Test: what is it?
The Rust build on My Local Test is network protocol 2634 and build 166652, on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04What is the host location for My Local Test?
No region is published by My Local Test. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 89.255.97.240:28015 is its address.
05Uptime and current status of My Local Test: what are they?
Right now My Local Test shows as offline; last seen 2 days 7 hours ago. It was up 32% of the time over the last 7 full days: 54 of 168 hours. 2 October 2026 is when Rust Server Now first saw it.
06How should you read the tags on My Local Test?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference: that is the tag set My Local Test publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does My Local Test appear?
These Rust Server Now lists include My Local Test: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
08On what timetable does My Local Test wipe?
No wipe schedule: My Local Test builds a fresh world every few hours, and those resets do not count as wipes.
09Map selection on My Local Test: what is it?
Procedural map: My Local Test uses one generated by the game.
10Which rules apply on My Local Test, and what settings?
You will not find a gather rate in the name My Local Test. 8 players per group is the default and the limit here. This server runs survival, normal Rust: gather, build, raid. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. Valve's VAC anti-cheat is active.
11Joining My Local Test: what are the steps?
To connect, open Rust, press F1, and enter client.connect 89.255.97.240:28015. You can also click Launch Rust here to open the game via Steam and join.