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Offlinechecked 57m ago · scouted since 8 Oct 2026

TroubleChute

Modded carbon
Join server
Evaluation 30 Bronze #9,723 on player hours
Players now
0/10
0% full
7-day average
0
peak 1
Rank
#9,723
top 43%
Wiped
6d 8h
ago · 3 Oct, 13:44 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population5Standing57Uptime29Performance–Wipe hold–Momentum–
Population0 of 10 on average 5
Standing#9,723 on player hours 57
Uptime14 of the last 48 hours 29
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.250.50.75123:0002:0013:0016:0018:0021:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
No rank history yet.

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
89.244.82.188:28015
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Oct 2026, 13:44 UTC
Hostname
–
First seen
8 Oct 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
GamegmrustGame mode Survival in the standard Rust format.
mp10Max players Slot count: 10.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Game protocol 2634 - same version required to connect.
cs166652Build Game build: 166652.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code The region code is blank.
Mods and access^zModded Modded category: plugins or changed settings apply.
^yCarbon Carbon is the plugin framework in use.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01Where does TroubleChute sit in the rankings?

The rank for TroubleChute is #9,723 on seven-day player hours, in the top 43% of ranked servers.

02What is the player count on TroubleChute?

TroubleChute was last seen 57 minutes ago and is offline at this moment. The seven-day average is 0 players, with a peak of 1. Its busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.

About Server
03The Rust version for TroubleChute: what is it?

Version for TroubleChute: Rust network protocol 2634 and build 166652 on Windows. To join, your game must share the protocol; Steam takes care of updating it.

04What is the host location for TroubleChute?

For TroubleChute, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 89.244.82.188:28015.

05How reliable is TroubleChute, and is it online?

Live status: TroubleChute is down; last seen 57 minutes ago. First seen by Rust Server Now on 8 October 2026.

Server Tags
06What is the meaning of each tag on TroubleChute?

For the in-game browser, TroubleChute declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

07Where does TroubleChute show up in Rust Server Now lists and filters?

These Rust Server Now lists include TroubleChute: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Wipe data
08TroubleChute wipes on what schedule?

Too few wipes are recorded for TroubleChute to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 6 days 8 hours old.

Rules & Settings
09Map selection on TroubleChute: what is it?

A procedural map, generated by the game, is in use on TroubleChute.

10The rules and settings of TroubleChute: what are they?

You will not find a gather rate in the name TroubleChute. 8 players per group is the default and the limit here. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

How to join
11Joining TroubleChute: what are the steps?

In Rust, press F1 and run client.connect 89.244.82.188:28015; or use Launch Rust on this page to connect through Steam.