- Players now
- 1/10 10% full
- 7-day average
- 0 peak –
- Rank
- #13,280 not ranked yet
- Wiped
- 23d 16h ago · 16 Sep, 17:58 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#13,280 on player hours | – | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestIntel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 89.125.79.135:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 16 Sep 2026, 17:58 UTC
- Hostname
- –
- First seen
- 17 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2633 | Protocol Your game must run protocol 2633. | |
cs163794 | Build Game build: 163794. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 465 on averageUnranked589/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 459 on averageUnranked489/525
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 437 on averageUnranked465/500
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 421 on averageUnranked242/250
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 368 on averageUnranked345/380
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 328 on averageUnranked392/450
Briefing
quick answers, from the figures on this page01Where does Development Server sit in the rankings?
The rank for Development Server is #13,280 on seven-day player hours, in the top – of ranked servers.
02How many players are on Development Server right now?
Offline: Development Server last responded 21 days 4 hours ago.
03What Rust version is Development Server on?
Rust network protocol 2633 and build 163794 on Windows is what Development Server runs. To join, your game must share the protocol; Steam takes care of updating it.
04What is the host location for Development Server?
There is no region published by Development Server. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 89.125.79.135:28015.
05Current online status and reliability of Development Server: what is the data?
Currently offline: Development Server; last seen 21 days 4 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. 17 September 2026 is when Rust Server Now first saw it.
06How should you read the tags on Development Server?
The server browser reads these tags from Development Server: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10; ts8 (Group limit): The default applies: 8 to a team; v2633 (Protocol): Your game must run protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does Development Server appear?
These Rust Server Now lists include Development Server: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08On what timetable does Development Server wipe?
Too few wipes are recorded for Development Server to show a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 23 days 16 hours.
09The map for Development Server: which one?
A procedural map, generated by the game, is in use on Development Server.
10Which rules apply on Development Server, and what settings?
You will not find a gather rate in the name Development Server. 8 players per group is the default and the limit here. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Community is its browser category: it is a community server. VAC, Valve's anti-cheat, is enabled.
11Joining Development Server: what are the steps?
Press F1 in Rust and enter client.connect 89.125.79.135:28015, or click Launch Rust here to open Rust via Steam and join.