- Players now
- 0/50 0% full
- 7-day average
- 0 peak 1
- Rank
- #15,679 top 69%
- Wiped
- 1d 9h ago · 8 Oct, 20:58 UTC
- Next wipe
- – not predictable yet
- Team limit
- teams off no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#15,679 on player hours | 31 | |
| Uptime22 of the last 48 hours | 46 | |
| Performance199 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 8 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- 3000
- Seed
- –
- Address
- 89.104.70.10:28015
- Region
- –
- Max players
- 50
- Group limit
- teams off
- Wipe schedule
- –
- Last wipe
- 8 Oct 2026, 20:58 UTC
- Hostname
- –
- First seen
- 8 Oct 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,gmhardcore,cs167231,ts0| Game | gmhardcore | Game mode The mode is hardcore, with harsher rules. |
mp50 | Max players Slot count: 50. | |
ts0 | Group limit Teams are disabled. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167231 | Build This server runs build 167231. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 23 on averageUnranked7/200
- 2[US East] Facepunch Hardcore 1NA · no group limit · monthly · 13 on averageUnranked11/400
- 3[EU] Facepunch Hardcore 1EU · no group limit · monthly · 10 on averageUnranked8/400
- 4RAGE RUST • ХАРДКОР • МОСКВАEU · no group limit · monthly · 6 on averageUnranked2/50
- 5Rustafied.com - AU HardcoreOC · no group limit · weekly · 5 on averageUnranked10/100
- 6Gringers Hardcore|Solo Only|Monthly October 1NA · no group limit · monthly · 5 on averageUnranked3/50
Briefing
quick answers, from the figures on this page01What is the rank position of HardSR?
In the top 69% of all ranked servers, HardSR holds #15,679 for player hours over the last seven days.
02How many players are on HardSR right now?
Offline: HardSR last responded 12 hours ago. The seven-day average is 0 players, with a peak of 1. Its busiest point in the last 48 hours was 21:00 UTC, averaging 0 players.
03What Rust version is HardSR on?
The Rust build on HardSR is network protocol 2634 and build 167231, on Windows. Steam updates your game so your protocol matches; that is required to join.
04How smooth is the performance on HardSR?
Average server fps for the last 48 hours was 199; the lowest was 88. Entities peaked at 43,931, including buildings, deployables and all other world objects. Memory usage reached 1,667 MB at its highest. The lag players notice comes from low fps and rising entity counts.
05Location of HardSR: where?
For HardSR, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 89.104.70.10:28015 is its address.
06Uptime and current status of HardSR: what are they?
Live status: HardSR is down; last seen 12 hours ago. About 21 hours ago was its last restart, based on reported uptime. 79% uptime over the last 1 full day: 19 of 24 hours online. 8 October 2026 is when Rust Server Now first saw it.
07The tags on HardSR: what do they mean?
For the in-game browser, HardSR declares the following tags: gmhardcore (Game mode): The mode is hardcore, with harsher rules; mp50 (Max players): Slot count: 50; ts0 (Group limit): Teams are disabled; v2634 (Protocol): Your game must run protocol 2634; cs167231 (Build): This server runs build 167231; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08On which Rust Server Now lists does HardSR appear?
HardSR appears on the following Rust Server Now lists: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Last wipe: In the last 3 days.
09On what timetable does HardSR wipe?
The record for HardSR holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 33 hours.
10Map selection on HardSR: what is it?
A procedural map of size 3,000, generated by the game, is in use on HardSR.
11The rules and settings of HardSR: what are they?
The name HardSR does not state a gather rate. No group limit is published. hardcore is the game mode, Facepunch's most punishing mode. PvP and raiding are enabled. You will find it listed under Community in the server browser; it is a community server. Valve's VAC anti-cheat is active.
12Joining HardSR: what are the steps?
Press F1 in Rust and enter client.connect 89.104.70.10:28015, or click Launch Rust here to open Rust via Steam and join.