Rust Server Now
88,702 playing Find a server
Onlinechecked 13m ago · scouted since 3 Oct 2026

We don't care

Modded oxide
Join server
Evaluation 57 Bronze #7,663 on player hours
Players now
0/50
0% full
7-day average
0
peak 1
Rank
#7,663
▲ 3930 this week
Wiped
1d 21h
ago · 8 Oct, 13:20 UTC
Next wipe
–
too few wipes seen yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing66Uptime98Performance100Wipe hold0Momentum76
Population0 of 50 on average 0
Standing#7,663 on player hours 66
Uptime47 of the last 48 hours 98
Performance112 server fps on average 100
Wipe hold0% of wipes kept half their crowd 0
Momentumup 3,930 places this week 76

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeakWipe
00.250.50.75111:0020:0005:0015:0000:0009:00Wiped Thu 8 Oct, 13:20 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Wipe record

2 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

usual gap
4.9 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 3

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
8 Oct Thu 13:20 0 before running
3 Oct Sat 16:05 1 4.9 days

Performance

Server fpsWipe
05010015020011:0020:0005:0015:0000:0009:00Wiped Thu 8 Oct, 13:20 UTCWIPE

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 3 Oct. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of We don't care
Map
Procedural Map
Size
4000
Seed
482000
Open on RustMaps
Address
88.211.219.171:28080
Region
–
Max players
50
Group limit
8, the default
Wipe schedule
–
Last wipe
8 Oct 2026, 13:20 UTC
Hostname
–
First seen
3 Oct 2026

Server tags

what each tag it publishes means · mp50,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z
GamegmrustGame mode Standard Rust survival is the game mode.
mp50Max players Slot count: 50.
ts8Group limit Team cap 8, which is the game default.
v2634Protocol Protocol 2634: match it to join.
cs167231Build This server runs build 167231.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code The region code is blank.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded listing: plugins or settings make the difference.

Flag meanings are Facepunch's.

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  3. 3
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  5. 5
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  6. 6
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Briefing

quick answers, from the figures on this page
Player counts
01What is the rank position of We don't care?

In the top 34% of all ranked servers, We don't care holds #7,663 for player hours over the last seven days.

02What is the player count on We don't care?

Right now, 0 players occupy the 50 slots on We don't care. Its seven-day average is 0 players; the peak is 1. Its busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.

Server Info
03What Rust version is We don't care on?

Version for We don't care: Rust network protocol 2634 and build 167231 on Windows. To join, your game must share the protocol; Steam takes care of updating it.

04Performance of We don't care: is it smooth?

Average server fps for the last 48 hours was 112; the lowest was 86. Entities reached 92,542 - buildings, deployables and the rest. Peak memory: 2,794 MB. The lag players notice comes from low fps and rising entity counts.

05Location of We don't care: where?

For We don't care, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. 88.211.219.171:28080 is its address.

06Uptime and current status of We don't care: what are they?

Right now We don't care shows as online. The last restart happened around 43 hours ago, according to uptime. Over the last 6 full days, 144 of 144 hours were online, or 100%. First seen by Rust Server Now on 3 October 2026.

Lists & Tags
07How should you read the tags on We don't care?

gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Protocol 2634: match it to join; cs167231 (Build): This server runs build 167231; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference: that is the tag set We don't care publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.

08Where does We don't care show up in Rust Server Now lists and filters?

The Rust Server Now lists that carry We don't care are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe Info
09We don't care wipes on what schedule?

We don't care does not have enough wipes on record to establish its rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 45 hours have passed since its current world began.

10What happens on wipe day for We don't care?

On average, 1 players was the busiest its recent wipes got. The latest wipe saw its peak 1 hours in. The crowd held above half that peak until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 3.

Settings & Rules
11The map for We don't care: which one?

A procedural map of size 4,000 with seed 482000, generated by the game, is in use on We don't care. You can look at the map on RustMaps from this page: identical size and seed reproduce it.

12The rules and settings of We don't care: what are they?

No gather rate appears in the name We don't care. The game's default group limit of 8 players applies. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are running. The VAC anti-cheat from Valve is on.

Joining Steps
13Joining We don't care: what are the steps?

In Rust, press F1 and run client.connect 88.211.219.171:28080; or use Launch Rust on this page to connect through Steam.