- Players now
- 0/10 0% full
- 7-day average
- 0 peak –
- Rank
- #15,958 top 70%
- Wiped
- 5d 8h ago · 4 Oct, 15:59 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 0 | |
|---|---|---|
| Standing#15,958 on player hours | 30 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 87.185.59.211:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 4 Oct 2026, 15:59 UTC
- Hostname
- –
- First seen
- 4 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166652 | Build Build 166652. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 477 on averageUnranked320/375
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 472 on averageUnranked333/400
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 457 on averageUnranked304/375
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked444/450
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 382 on averageUnranked194/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 335 on averageUnranked279/450
Briefing
quick answers, from the figures on this page01Where does MeRatlos_Test sit in the rankings?
In the top 70% of all ranked servers, MeRatlos_Test holds #15,958 for player hours over the last seven days.
02How many players are on MeRatlos_Test right now?
Offline: MeRatlos_Test last responded 5 days 7 hours ago. It has averaged 0 players across the last seven days.
03The Rust version for MeRatlos_Test: what is it?
Rust network protocol 2634 and build 166652 on Windows is what MeRatlos_Test runs. Steam updates your game so your protocol matches; that is required to join.
04Location of MeRatlos_Test: where?
There is no region published by MeRatlos_Test. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 87.185.59.211:28015.
05How reliable is MeRatlos_Test, and is it online?
Live status: MeRatlos_Test is down; last seen 5 days 7 hours ago. Over the last 5 full days, 0 of 120 hours were online, or 0%. Its first appearance in Rust Server Now data was on 4 October 2026.
06How should you read the tags on MeRatlos_Test?
For the in-game browser, MeRatlos_Test declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07Where does MeRatlos_Test show up in Rust Server Now lists and filters?
MeRatlos_Test appears on the following Rust Server Now lists: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
08MeRatlos_Test wipes on what schedule?
MeRatlos_Test does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 5 days 8 hours.
09What map is running on MeRatlos_Test?
A procedural map, generated by the game, is in use on MeRatlos_Test.
10Which rules apply on MeRatlos_Test, and what settings?
No gather rate appears in the name MeRatlos_Test. 8 players per group is the default and the limit here. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser; it is a community server. The VAC anti-cheat from Valve is on.
11To join MeRatlos_Test, what must you do?
In Rust, press F1 and run client.connect 87.185.59.211:28015; or use Launch Rust on this page to connect through Steam.