- Players now
- 0/10 0% full
- 7-day average
- 0 peak –
- Rank
- #15,960 ▲ 579 this week
- Wiped
- 1d 4h ago · 8 Oct, 18:52 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 0 | |
|---|---|---|
| Standing#15,960 on player hours | 30 | |
| Uptime46 of the last 48 hours | 96 | |
| Performanceno direct query answered | – | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumup 579 places this week | 52 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
6 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4 days between real wipes
- on rhythm
- 20% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
- crowd held
- 0% else halves by day 3
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 8 Oct | Thu 18:52 | 0 before | running |
| 4 Oct | Sun 18:21 | 0 | 4 days |
| 2 Oct | Fri 15:53 | 0 | 2.1 days |
| 1 Oct FW | Thu 19:06 | 0 | 0.9 days |
| 25 Sep | Fri 11:44 | 0 | 6.3 days |
| 17 Sep | Thu 18:11 | 1 | 7.7 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 87.151.212.210:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 8 Oct 2026, 18:52 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs165217 | Build Game build: 165217. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 478 on averageUnranked396/450
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 472 on averageUnranked409/475
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 459 on averageUnranked384/425
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked423/450
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 383 on averageUnranked248/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 336 on averageUnranked332/500
Briefing
quick answers, from the figures on this page01Where does InternalTrainServer"" sit in the rankings?
In the top 70% of all ranked servers, InternalTrainServer"" holds #15,960 for player hours over the last seven days.
02Current population on InternalTrainServer"": how busy is it?
The current population on InternalTrainServer"" is 0, against 10 slots. The average population for the last seven days is 0.
03The Rust version for InternalTrainServer"": what is it?
Version for InternalTrainServer"": Rust network protocol 2633 and build 165217 on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04Where can you find InternalTrainServer"" physically?
There is no region published by InternalTrainServer"". The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 87.151.212.210:28015 is its address.
05Current online status and reliability of InternalTrainServer"": what is the data?
Live status: InternalTrainServer"" is up. Over the last 7 full days, 168 of 168 hours were online, or 100%. First seen by Rust Server Now on 13 September 2026.
06What is the meaning of each tag on InternalTrainServer""?
For the in-game browser, InternalTrainServer"" declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10; ts8 (Group limit): The default applies: 8 to a team; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does InternalTrainServer"" show up in Rust Server Now lists and filters?
These Rust Server Now lists include InternalTrainServer"": Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
08InternalTrainServer"" wipes on what schedule?
InternalTrainServer"" wipes on no fixed pattern, so the next wipe cannot be predicted. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 28 hours have passed since its current world began.
09What does InternalTrainServer"" look like on wipe day?
0 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 0 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 3.
10The map for InternalTrainServer"": which one?
Procedural map: InternalTrainServer"" uses one generated by the game.
11Which rules apply on InternalTrainServer"", and what settings?
You will not find a gather rate in the name InternalTrainServer"". Up to 8 players can group, which is the game's default. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Community is its browser category: it is a community server. Valve's VAC anti-cheat is active.
12What is the process to join InternalTrainServer""?
In Rust, press F1 and run client.connect 87.151.212.210:28015; or use Launch Rust on this page to connect through Steam.