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Offlinechecked 1d ago · scouted since 13 Sep 2026

TEAM PROJECT

Modded EU vanillaoxide
Join server
Evaluation 27 Bronze #15,553 on player hours
Players now
0/150
0% full
7-day average
0
peak 1
Rank
#15,553
▼ 6643 this week
Wiped
6d 0h
ago · 4 Oct, 16:50 UTC
Next wipe
23h
Sun 11 Oct, 16:50 UTC
Team limit
8
weekly

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing32Uptime2Performance100Wipe hold0Momentum29
Population0 of 150 on average 0
Standing#15,553 on player hours 32
Uptime1 of the last 48 hours 2
Performance240 server fps on average 100
Wipe hold0% of wipes kept half their crowd 0
Momentumdown 6,643 places this week 29

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Wipe record

4 on record
Next wipe
Sunday 11 October16:50 UTC · in 23h

Its weekly schedule tag · low confidence

usual gap
6.5 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
0
players, last three wipes
crowd held
0%
else halves by day 3

The first 48 hours of its last wipes

Sun 4 OctTue 22 SepSun 20 Sep
01234+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
4 Oct Sun 16:50 0 running
22 Sep Tue 18:39 1 11.9 days
20 Sep Sun 08:43 0 2.4 days
13 Sep Sun 19:56 0 6.5 days

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 18 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 68% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.

Intel

Map of TEAM PROJECT
Map
Custom Map
Size
2000
Seed
1337
Address
87.117.33.33:28015
Region
EU
Max players
150
Group limit
8, the default
Wipe schedule
weekly
Last wipe
4 Oct 2026, 16:50 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp150,ptrak,$r?,v2634,^w,^v,^i,EU,gmvanilla,cs166652,ts8,^o^z
GamegmvanillaGame mode Survival in vanilla form.
mp150Max players Slot count: 150.
ts8Group limit Team cap 8, which is the game default.
v2634Protocol Game protocol 2634 - same version required to connect.
cs166652Build Game build: 166652.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code No region set.
Wipe schedule^wWeekly Wipes weekly.
Difficulty^vVanilla Pure Facepunch Rust: rates, kits and rules unchanged.
Gameplay^iBattlefield High rates and kits make for fast PvP.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded listing: plugins or settings make the difference.
RegionEUEurope Europe is the browser listing for this server.

Flag meanings are Facepunch's.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  4. 4
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  5. 5
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  6. 6
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Briefing

quick answers, from the figures on this page
Player counts
01Ranking of TEAM PROJECT among Rust servers: what is it?

The seven-day player-hour rank for TEAM PROJECT is #15,553, top 68% of all ranked servers and #2,443 in Europe.

02Current population on TEAM PROJECT: how busy is it?

TEAM PROJECT was last seen 46 hours ago and is offline at this moment. The seven-day average is 0 players, with a peak of 1. Its busiest point in the last 48 hours was 18:00 UTC, averaging 0 players.

Server Info
03Version of Rust on TEAM PROJECT: which one?

Version for TEAM PROJECT: Rust network protocol 2634 and build 166652 on Linux. To join, your game must share the protocol; Steam takes care of updating it.

04How smooth is the performance on TEAM PROJECT?

Server fps over the last 48 hours: 240 average, 240 lowest. 545 entities at peak, counting buildings and deployables. The maximum memory used was 920 MB. Players feel lag when fps drops and entities climb.

05Where can you find TEAM PROJECT physically?

With a EU tag, TEAM PROJECT places itself in Europe. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 87.117.33.33:28015.

06Uptime and current status of TEAM PROJECT: what are they?

Currently offline: TEAM PROJECT; last seen 46 hours ago. Reported uptime puts the last restart at roughly 5 minutes ago. Over the last 7 full days, 2 of 168 hours were online, or 1%. 13 September 2026 is when Rust Server Now first saw it.

Tags & Lists
07How should you read the tags on TEAM PROJECT?

For the in-game browser, TEAM PROJECT declares the following tags: gmvanilla (Game mode): Survival in vanilla form; mp150 (Max players): Slot count: 150; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^w (Weekly): Wipes weekly; ^v (Vanilla): Pure Facepunch Rust: rates, kits and rules unchanged; ^i (Battlefield): High rates and kits make for fast PvP; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference; EU (Europe): Europe is the browser listing for this server. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08On which Rust Server Now lists does TEAM PROJECT appear?

These Rust Server Now lists include TEAM PROJECT: Best EU Rust servers, Modded Rust servers and Battlefield Rust servers: live population and wipes. Under these filters, it appears on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Wipe Info
09On what timetable does TEAM PROJECT wipe?

Its tag drives the prediction because too few of TEAM PROJECT's wipes are recorded to confirm the schedule. Expect the next wipe on Sunday 11 October at 16:50 UTC. This world is 6 days old. The tags list wipes every week.

10What does TEAM PROJECT look like on wipe day?

On average, 0 players was the busiest its recent wipes got. The latest wipe saw its peak 0 hours in. The crowd held above half that peak until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 3.

Server Rules
11What map is running on TEAM PROJECT?

The map on TEAM PROJECT is procedural, size 2,000 with seed 1337, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page. The name of the map is: Custom Map.

12The rules and settings of TEAM PROJECT: what are they?

You will not find a gather rate in the name TEAM PROJECT. The game's default group limit of 8 players applies. This server runs battlefield, quick PvP, kits included, rates turned up. Modded is its browser category: plugins or settings change the game. Oxide plugins are running. It uses the term vanilla for itself: pure Facepunch Rust: rates, kits and rules unchanged. Valve's VAC anti-cheat is active.

How to join
13To join TEAM PROJECT, what must you do?

Press F1 in Rust and enter client.connect 87.117.33.33:28015, or click Launch Rust here to open Rust via Steam and join.