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Offlinechecked 1d ago · scouted since 9 Oct 2026

Production-test-server

Modded carbon
Join server
Evaluation 38 Bronze #12,099 on player hours
Players now
1/1
100% full
7-day average
1
peak 1
Rank
#12,099
top 53%
Wiped
4d 7h
ago · 6 Oct, 11:03 UTC
Next wipe
26d 0h
Thu 5 Nov, 19:00 UTC
Team limit
8
monthly

Evaluation

six readings of the figures on this page, 0 to 100 each
Population58Standing47Uptime8Performance–Wipe hold–Momentum–
Population1 of 1 on average 58
Standing#12,099 on player hours 47
Uptime4 of the last 48 hours 8
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.250.50.75111:0012:0013:0014:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Wipe record

0 on record
Next wipe
Thursday 5 November19:00 UTC · in 26d 0h

The force wipe

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Custom map, no picture published
Map
FoG Of WaR
Size
–
Seed
–
Address
86.159.123.208:28015
Region
–
Max players
1
Group limit
8, the default
Wipe schedule
monthly
Last wipe
6 Oct 2026, 11:03 UTC
Hostname
–
First seen
9 Oct 2026

Server tags

what each tag it publishes means · mp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs167398,ts8
GamegmrustGame mode Survival in the standard Rust format.
mp1Max players Slot count: 1.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Game protocol 2634 - same version required to connect.
cs167398Build Game build: 167398.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code The region code is blank.
Wipe schedule^mMonthly Monthly wipes, timed to Facepunch's force wipe.
Mods and access^zModded Modded category: plugins or changed settings apply.
^yCarbon Plugin framework: Carbon.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01What is the rank position of Production-test-server?

The rank for Production-test-server is #12,099 on seven-day player hours, in the top 53% of ranked servers.

02Current population on Production-test-server: how busy is it?

Offline: Production-test-server last responded 27 hours ago. Averaging 1 players over seven days, it peaked at 1. Its busiest point in the last 48 hours was 14:00 UTC, averaging 1 players.

About Server
03Version of Rust on Production-test-server: which one?

The Rust build on Production-test-server is network protocol 2634 and build 167398, on Windows. Steam updates your game so your protocol matches; that is required to join.

04Location of Production-test-server: where?

There is no region published by Production-test-server. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 86.159.123.208:28015.

05Uptime and current status of Production-test-server: what are they?

Currently offline: Production-test-server; last seen 27 hours ago. 9 October 2026 is when Rust Server Now first saw it.

Server Tags
06What is the meaning of each tag on Production-test-server?

gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Plugin framework: Carbon: that is the tag set Production-test-server publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.

07On which Rust Server Now lists does Production-test-server appear?

The Rust Server Now lists that carry Production-test-server are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Wipe Schedule
08Production-test-server wipes on what schedule?

The next wipe for Production-test-server is an estimate based on the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world is 4 days 7 hours old. The tags list monthly wipes.

Rules & Settings
09The rules and settings of Production-test-server: what are they?

You will not find a gather rate in the name Production-test-server. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

Joining Steps
10What is the process to join Production-test-server?

To connect, open Rust, press F1, and enter client.connect 86.159.123.208:28015. You can also click Launch Rust here to open the game via Steam and join.