- Players now
- 0/100 0% full
- 7-day average
- 0 peak –
- Rank
- #15,515 ▼ 381 this week
- Wiped
- 28d 5h ago · 11 Sep, 20:46 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,515 on player hours | – | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 381 places this week | 49 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestIntel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 85.72.243.22:35005
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 11 Sep 2026, 20:46 UTC
- Hostname
- –
- First seen
- 20 Sep 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp100 | Max players The server holds 100. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs164530 | Build Build 164530. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 476 on averageUnranked260/300
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 471 on averageUnranked219/250
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 454 on averageUnranked243/275
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked443/475
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 380 on averageUnranked149/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 334 on averageUnranked194/300
Briefing
quick answers, from the figures on this page01Ranking of Tin & Blood among Rust servers: what is it?
In the top – of all ranked servers, Tin & Blood holds #15,515 for player hours over the last seven days.
02What is the player count on Tin & Blood?
Tin & Blood was last seen 19 days 10 hours ago and is offline at this moment.
03The Rust version for Tin & Blood: what is it?
The Rust build on Tin & Blood is network protocol 2633 and build 164530, on Linux. Steam updates your game so your protocol matches; that is required to join.
04Where can you find Tin & Blood physically?
No region is published by Tin & Blood. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 85.72.243.22:35005.
05Uptime and current status of Tin & Blood: what are they?
Live status: Tin & Blood is down; last seen 19 days 10 hours ago. 0 of 168 hours up in the last 7 full days; that is 0%. Its first appearance in Rust Server Now data was on 20 September 2026.
06What is the meaning of each tag on Tin & Blood?
The server browser reads these tags from Tin & Blood: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): The server holds 100; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs164530 (Build): Build 164530; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does Tin & Blood show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Tin & Blood are: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08On what timetable does Tin & Blood wipe?
Too few wipes are recorded for Tin & Blood to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 28 days 5 hours.
09The map for Tin & Blood: which one?
Procedural map: Tin & Blood uses one generated by the game.
10The rules and settings of Tin & Blood: what are they?
The name Tin & Blood does not state a gather rate. Up to 8 players can group, which is the game's default. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Community is its browser category: it is a community server. Valve's VAC anti-cheat is active.
11Joining Tin & Blood: what are the steps?
Press F1 in Rust and enter client.connect 85.72.243.22:35005, or click Launch Rust here to open Rust via Steam and join.